Hi community, could someone tell me how to implement this multiple-shadow effect? I’ve seen it not just in the running animation, but also in special attacks and so on. I came across the term "shadow trail," but I didn't find much information about it. Thanks, and have a great day.
There are several methods @goku shackson. Most involved a type of ring buffer arrangement. I have one, but it's not going to be suited for projects on anything but the latest engine and uses array flattening, which might be hard to understand. @Bloodbane, @Kratus, and @O Ilusionista all have projects with simpler versions you could check out.
@goku shackson Friend, like @DCurrent mentioned, I suggest taking a look at my old SOR2X game.
The shadow trail in this game basically spawns simplified type none entities as a copy of the original entity in a predefined rate. This way you have more freedom and more available properties to customize the effect.