Shadows of Death

Complete Shadows of Death 1.2

No permission to download
Project is completed.

kimono

Well-known member
Shadows of Death is a simple button mashing survival game where Billy must fight against the Shadows to not lost his soul :).
It's an original idea by Eric Cubizolle who have made all the original gfx in CPC style, musics composed by Pulsophonic.
I simply adapted all this contents to Openbor Here is an alpha demo:
The 0.1 demo has:
- 1 playable character: Billy
- 4 enemies
- 4 stages
- 4 musics

Download link:
I updated the link with some slight change like explaining how the bonus stage works and some alternative routes:
https://drive.google.com/file/d/1NjnwWctsz2qkk5HdzAvcpbNAi7IvUEVX/view?usp=sharing
The pak file:
https://drive.google.com/file/d/1DOpDKZfbkyWVj0X1XsGeJQsx9_XqgD0m/view?usp=sharing
The pdf notice (only in French currently, the english version will come soon) of the game:
http://amigamuseum.emu-france.info/Fichiers/sites/SOTD/Notice/Shadows%20of%20Death%20-%20Notice.pdf

All background elements will be destructible and maybye some light weapons will be added.
 
Beautiful, I like the concept, some of the offsets should be adjusted, the walk animation should be more central to the sprite for example, I look forward to seeing the progress.
 
danno: Thanks my friend for pointing me this problem. I corrected it the updated demo ;)
Darknior: I find this original too, this change the graphic type that I'm used to :).
nedflandeurse and O Ilusionista: Thanks buddies, the next demo will be focused on adding some destructible elements and traps.
 
Thanks for the link :). The game will be free for everyone, according to the creator's wish.
 
kimono
Can you clarify something ?
Is there an actual CPC game and you made a PC/openbor conversion?
Or it's a common project for PC with CPC feeling.
Are there 2 games or just the PC one ?
Because some ppl in twitch only said "ok, there will be a new cpc game, oh so hyped... bla bla bla..."

Again, visually it's really interesting.
The hero sprites seems mostly based on Black Touch 96
I can be wrong. It's just as a 90% "visual" guy, my memory make a connection with this game (even if I don't even actually played it)
bt03x.png

Do you know more about how the graphics have been done ?

And again, thanks for sharing the progress.
 
Hi nedflandeurse, Eric Cubizolle is a great graphist who use the CPC style:
https://cpcrulez.fr/demoscene_GFX-demo-titan.htm
More informations about him here:
http://amigamuseum.emu-france.info/Fichiers/Biographie/TITAN%20-%20Biographie.html
For the CPC game, the coder need to deal with 128Ko of memory, I don't even know if it's possible to add all this content in so few space.
The CPC version will take time and the Openbor is the most advanced demo currently.
The sprites are 100% custom made and I follow the developpment since the beginning.
You are right about the character pose, that's somewhat similar as the upper punch of Billy which has a Final Fight Guy inspiration :).
 
kimono said:
Shadows of Death is a simple button mashing survival game where Billy must fight against the Shadows to not lost his soul :).
It's an original idea by Eric Cubizolle who have made all the original gfx in CPC style, musics composed by Pulsophonic.
I simply adapted all this contents to Openbor Here is an alpha demo:
https://drive.google.com/file/d/1Wy93u68nV__DHA8f6GXr-3LZTgxPisH8/view?usp=sharing
All background elements will be destructible and maybye some light weapons will be added.

Exelent work kimono. Looks great
 
Thank you Blade Master and Die_In_Fire, the game will be updated to 0.2 very soon with 2 new weapons, 2 new objects and some breakable obstacles with vibration reaction.
Eric Cubizolle is a specialist of the CPC pixelart , these old style gfx are kind of refreshing for me :).
 
I am proud to present you the demo 0.2! Maybye it will be the first game I will finish in a few time :).
What's new here?:
- 3 weapons: a glass shuriken, a nunchaku and a smartbomb
- The alley cat will fight with you on stage 3 if you release him
- Some breakable objects: a bench, a truck and a car
- New moves for Billy and for the shadows too :)

I hope you'll have great fun testing it!
Davpreec: My friend, can you please make a quick playthrough of this game? Thanks for all !

The download link:
https://drive.google.com/file/d/1_TykKHMVvMf1R8LHDJvLL4h6DHGKLuFd/view?usp=sharing
The pak file:
https://drive.google.com/file/d/1gbwXq6yzyTp2CVF_cThCiedKfc-JhqkV/view?usp=sharing
 
The art style is amazing.
Many "retro" style pixel art games do not truly end up looking like actual 8-bit or 16-bit games of the time...they do not care about the importance of the way hardware limitations made the games really look (resolution, color palette..) so many indie games end up using modern graphical effects or overdetailed sprites...
This looks genuine.
VERY impressive!
 
kimono Sure thing buddy im downloading now :)
Edit - Here it is :) https://www.youtube.com/watch?v=-daz_POHfYE&ab_channel=davpreec
 
Thanks Davpreec, I hope that you like playing this short game. It will be finished soon with one final boss and maybye some other features :).
 
No problem buddy yeah its fun looking forward to playing the full version :)  . P.S only reason i lost a live in that video was because my wireless controller randomly decided to disconnect for a few seconds hahaha
 
Ok, too bad for you :/. But nonetheless, you finished these four stages with no awkward problems ;).
I'm wondering if there is a way to desactivate the knockback effect in the obstacle death anim?
In stage 3, the 2 shadows attacking the cat is an obstacle that spawns the NPC cat ally (see at 1:19 in the video)
Here is how I set it :
Code:
name		cattrap
health		2
nolife		1
nomove 		1
type		obstacle
speed		0
noquake		1
gfxshadow	1	1
nodieblink 	2
falldie 	1
nodrop		1
death		1
setlayer	1

animationscript  data/scripts/lescript.c
nodieblink 3

anim idle
	loop	1
	delay	30
	offset	59 32
	bbox 8 -3 100 35
	frame	data/chars/cat/spawn1.png
	frame	data/chars/cat/spawn2.png
	frame	data/chars/cat/spawn3.png
	frame	data/chars/cat/spawn4.png
	
anim	death
	delay	12
	offset	59 32
	frame	data/chars/cat/death1.png
	frame	data/chars/cat/death2.png
	frame	data/chars/cat/death3.png
	frame	data/chars/cat/death4.png
	frame	data/chars/cat/death5.png
	frame	data/chars/cat/death6.png
	@cmd suicide
	frame	data/chars/misc/empty.gif
 
Yeah i played through it 4 times i didnt notice any bugs. Not sure about the NPC code tho hahaha im sure someone will help :)
 
Back
Top Bottom