Side-scrolling Game with 2D Fighter Mode

EchoCell

New member
Hello! I'm looking to create a side-scrolling beat'em up game where the boss battles play more like a 2D fighter. The combat controls (combos, special moves, etc) would be the same in both modes, and the game would also include a tournament mode that is entirely in 2D fighter mode.

I'm leaning towards using PainTown in conjunction with MuGen (since PainTown allows that), but I'm still curious if such a thing could be accomplished in OpenBOR, because there seems to be slightly more extensive documentation of OpenBOR and a stronger community. There are also a couple of side-scrolling MuGen mods that I could maybe use as a starting point, but again I'm curious to know if my game could be made in OpenBOR with relative ease.

The problems I am anticipating are allowing for more complex button sequences for combos and special moves (like in standard 2D fighters), as well as implementing a 2 player versus mode and the tournament mode.

Please let me know if you think OpenBOR is well-suited for this type of genre-crossing game, or if there is maybe some other engine I should be looking into (I've already ruled out Stencyl and Unity).

Thank you for your time and input!
-Autumn
 
OpwnBOR can do this. The only problem you'll have is implementation of space and friction. This is a staple of one to one fighters, and by default is not enabled in OpenBOR. It's that not hard to do, just not something that comes right out of the box.

Everything else is easy. You focused on commands a lot, so using them as an example, there are 6 basic action buttons. By default the buttons are Attack 1-4, Jump, and Special, but you can make them do whatever you want. Command and cancel sequences are unlimited.

HTH,
DC
 
Excuse me, do you know 2d fighter maker 2nd?
It can make beat em ups,
https://youtu.be/2VqnAGb9Ckk
https://youtu.be/LOxyVBH4GG0
It also can make fighting games.
https://youtu.be/lTgGA5mO1Ss
https://youtu.be/n936jA7LW8U
 
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