Solved Skipselect doesn't keep score/lives

Question that is answered or resolved.

mulambo

Member
Minor problem, I guess, afterall in games like Tomb Raider 3 there was a moment when player lost everything, but I noticed while testing my game that, after I made the player switch to another with "skipselect" in levels.txt, the highscore and number of lives resetted.
Example:
Code:
skipselect truck
file	data/levels/ffight1/stage3a1.txt
skipselect tim
file	data/levels/ffight1/stage3b.txt
both during the level with truck and the level with tim characters, the highscore goes back to 0 and number of lives goes back to the default (5) which is stated in the levels.txt.
Is there a way to keep them during all the mission ?
 
I've seen it, thanks, just used the new version and it works (also the palette thing seems to be fixed too, I must have been using a really old version of it..)
 
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