Thegr8test
Member
I'm using DC's dograb script to grab enemies from afar and it works perfect except the player can grab enemies it's not supposed to be able to, to stop this I used grabcheckG and it works for the enemy I was aiming for but I don't know why. It's a regular enemy not a biker or airborne enemy and it's on the ground so my question is how do I set larger enemies or non moving enemies as non grab targets using grabcheckG?