Art Some pixels I want to show you

The thread is some time of visual artwork like sketch, painting, or sprite work.
kimono
Thank you for adding thes place for custom characters. Do you the playable version of SOR3 Electra can be replaced by Elle who is far more complete?
The same for Macleod, Kusanagi, Tiger...
Yes, I agree that all your custom characters are very good, buddy. I'm not thinking about replacing, but to add as a new sub-bosses in new stages that connect to other routes. I want to let regular enemies with your original moves to not change the game balance. For some bosses, I added a few new moves as a complement to complete your movesets only.

For example, for SOR3 Shiva I don't want to make the same rage as the SOR2 version and this is why new sprites were added. The same goes for Harakiri and a few others. However, I will think about to spawn a few of them in some places in original stages
 
huermen said:
:) ;D 8) muito bom amigo! assim o vasto universo dos personagens de games recebe mais chars.

huermen please post only english here or, at least, provide an english translation (por favor, poste apenas em inglês aqui ou, no mínimo, coloque uma tradução em inglês se postar em outra língua).
 
Thanks for your comments, I will always try to do my best here :p. Thriller is completed and will be playable in the new Nightmare version (you can see the updated spritesheet above).
Tracker has got a new running animation based on Axel's move:
5q6SsRy.png


I tried to make a full custom Halloween minigame, like Pacman but with a pumpkin that needs to collect all the sweets of one's level:
Ad7KWa7.png

I hope that you like this kind of aesthetic. I'm wondering if I can use obstacles for windows and a ton of walls for each castle.
Do you think that a Pacman game like this is easily feasable in Openbor? :)
 
kimono said:
Thanks for your comments, I will always try to do my best here :p. Thriller is completed and will be playable in the new Nightmare version (you can see the updated spritesheet above).
Tracker has got a new running animation based on Axel's move:
5q6SsRy.png


I tried to make a full custom Halloween minigame, like Pacman but with a pumpkin that needs to collect all the sweets of one's level:
Ad7KWa7.png

I hope that you like this kind of aesthetic. I'm wondering if I can use obstacles for windows and a ton of walls for each castle.
Do you think that a Pacman game like this is easily feasable in Openbor? :)
Great job with the Tracker!
About the Pacman, I have a similar game and I think it will fit perfectly in OpenBOR
 
kimono said:
Tracker has got a new running animation based on Axel's move:
5q6SsRy.png

Nice, it's always lovely to see characters run with running sprites instead of sliding, rushing etc.

Do you think that a Pacman game like this is easily feasable in Openbor? :)

Technically doable but I'm afraid the number of dots might slow down the game.
 
kimono said:
O Ilusionista: Thank you, that's so bad that I've got less time to draw...
Kratus: Thank you for adding thes place for custom characters. Do you the playable version of SOR3 Electra can be replaced by Elle who is far more complete?
The same for Macleod, Kusanagi, Tiger...
maxman: Thanks, maybye I will use them for another stories, who knows :).
Just a quick look of a new character that will be added to Street of Nightmare named Thriller (this is just a wip):
w8Rbag4.jpg

XTaCVmN.png

That is just amazing lol
 
Hi everyone, I'm still working hard on Nightmare 2020. Here's Fog's turn to receive a complete recoloration and some new moves:
- New attack combo
- A jump attack
- Run attack (working with pipe weapon)
- grab attack and throw (sprites recycled)
ZgxB5wo.png

iMz1DPW.png
 
kimono said:
Hi everyone, I'm still working hard on Nightmare 2020. Here's Fog's turn to receive a complete recoloration and some new moves:
- New attack combo
- A jump attack
- Run attack (working with pipe weapon)
- grab attack and throw (sprites recycled)
ZgxB5wo.png

iMz1DPW.png

Wow, he totally looks awesome!
Can you remind me what is Nightmare 2020 project ? The base is Sor2x, right ?
 
Yes, it is based on SOR2X. The 2019 version is downloadable here:
https://drive.google.com/file/d/13Wh-b_zcEktyHt_eZrNLAgtvowAZXhr-/view?usp=sharing
 
O Ilusionista & Darknior: Thanks for the compliment; if we can't discern the original drawing to the standard sprite, that's a good point.
Recently, I'm trying to make a 16X16 SEGA font, I just need some criticize with the "8" character:
OIIM8Ph.png

I'll convert to Openbor letters when I've got all the special fonts, so everyone can use it if they wish:
gTqBRVM.gif
 
Ah so that's the complete set would be  :D.

I just need some criticize with the "8" character:

Well, trademark of SEGA font is the inner line. 8, ?, # and & don't have inner line, giving impression they are the oddballs. Have you tried giving inner line to those letters?
 
Bloodbane said:
I just need some criticize with the "8" character:

Well, trademark of SEGA font is the inner line. 8, ?, # and & don't have inner line, giving impression they are the oddballs. Have you tried giving inner line to those letters?

Agreed. It’s doable to add the central white line to each. I also wonder how lowercase letters would look now.
 
I just added one frame on Fog rise anim that didn't exist in the original.
kcr7kZw.png

Miru: I'll take care of the lowercase Sega fonts later but I think this is not a great deal.
Now, the letters can shine like the SEGA logo (I will change the coloration of the letter W :) ) :
a8bBAYd.gif

I hope #, & and ? are better like this  8).
 
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