marco75
New member
I have question about the following line in the article named Graphics overview
http://www.chronocrash.com/apps/wiki/obor/index.php?title=Graphics_Overview#Sprites
I would like to try sprite stacking for weapon animations. So the image of the weapon is stacked to the player or enemy sprite holding it. What are the commands and variables to tell the engine how to stack two images together? The benefit would be that the same weapon sprites can be reused for many characters, and would make it easier to have more functionally identical but graphically different weapons to suit different level themes.
http://www.chronocrash.com/apps/wiki/obor/index.php?title=Graphics_Overview#Sprites
For sake of argument, it is technically possible to stack entities together into a single larger unit just as hardware sprites are stacked together to assemble an image. However, due to the abundance of available color and user defined aspect of OpenBOR images, this technique is a superfluous complexity. To date it has never been used in an OpenBOR module.
I would like to try sprite stacking for weapon animations. So the image of the weapon is stacked to the player or enemy sprite holding it. What are the commands and variables to tell the engine how to stack two images together? The benefit would be that the same weapon sprites can be reused for many characters, and would make it easier to have more functionally identical but graphically different weapons to suit different level themes.