Stage don't load on android

Minor

Member
Hi,

i made a  stage with an old version (openbor v.3.0 build 3818).
it's a road rash stage like.

it works perfectly on my pc, but crash on android (on psp too as i remember) at the beginning of the first loading. i tested different android build, still the same result.

if someone could help me to run it on android... i stopped my project 2 years ago cause of this...i would like to continue now, thank you  ;D

here's the text, if it can help:
music data/music/boss.bor
background data/levels/moto/back.gif  1  1  0  -50  0  0  5000  5000  0  0
panel data/levels/moto/back.gif
order          a
cameraoffset 0 0
settime 0
notime 1
direction      both
setweap 3
cameratype 1


bglayer              data/levels/moto/back1.gif 0.8 0 0 -1 0 9999 9999 9999 1 0 0 0 0 0 0
spawn1  252 0 300
spawn2  252 0 300



spawn  road 1
flip 1
coords  200 256 53
at    0

#--group-----------

spawn zed
coords 228 300  0
at 3000
 
Hi malik,

i don't know the errorlog under android, the game don't load after the loading screen.
but as i said it works on my pc, and here is the log:

Total Ram: 4212535296 Bytes
Free Ram: 1804742656 Bytes
Used Ram: 3497984 Bytes

debug:nativeWidth, nativeHeight, bpp  1366, 768, 32

0 joystick(s) found!
OpenBoR v3.0 Build 3818, Compile Date: Feb 13 2013

Game Selected: ./Paks/My Mod.pak

FileCaching System Init...... Disabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 480x272 (Mode: 1, Depth: 32 Bit)

Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 Done!
Timer init................... Done!
Initialize Sound..............
sound_load_sample: Failed to load: data/sounds/go.wav

sound_load_sample: Failed to load: data/sounds/block.wav

Loading sprites.............. Done!
Loading level order.......... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............

Cacheing 'flash' from data/chars/misc/flash.txt
Cacheing 'hitf' from data/chars/misc/hitf.txt
Cacheing 'hitff' from data/chars/misc/hitff.txt
Cacheing 'obfla' from data/chars/misc/obfla.txt
Cacheing 'soryaf' from data/chars/sorya/soryaf.txt
Cacheing 'godarmy3f' from data/chars/godarmy3/godarmy3f.txt
Cacheing 'colonelf' from data/chars/colonel/colonelf.txt
Cacheing 'flashken' from data/sprites/flashken.txt
Cacheing 'flashtoki' from data/sprites/flashtoki.txt
Cacheing 'flashrei' from data/sprites/flashrei.txt
Cacheing 'flashshu' from data/sprites/flashshu.txt
Cacheing 'flashjuza' from data/sprites/flashjuza.txt
Cacheing 'flashryu' from data/sprites/flashryu.txt
Cacheing 'hit' from data/chars/misc/hit.txt
Cacheing 'mzedf' from data/chars/mzed/mzedf.txt
Cacheing 'tokiview' from data/chars/toki/tokiview/tokiview.txt
Cacheing 'reiview' from data/chars/rei/reiview/reiview.txt
Cacheing 'juview' from data/chars/juza/juview/juview.txt
Cacheing 'shuview' from data/chars/shu/shuview/shuview.txt
Cacheing 'ryuview' from data/chars/ryuga/ryuview/ryuview.txt
Cacheing 'Kenshiro' from data/chars/Kenshiro/Kenshiro.txt
Cacheing 'sdken' from data/chars/kenshiro/sdken/sdken.txt
Cacheing 'motoken' from data/chars/kenshiro/motoken/motoken.txt
Cacheing 'Kenshirof' from data/chars/Kenshiro/Kenshirof.txt
Cacheing 'Kenview' from data/chars/Kenshiro/kenview/kenview.txt
Cacheing 'toki' from data/chars/toki/toki.txt
Cacheing 'tokif' from data/chars/toki/tokif.txt
Cacheing 'sdtoki' from data/chars/toki/sdtoki/sdtoki.txt
Cacheing 'rei' from data/chars/rei/rei.txt
Cacheing 'sdrei' from data/chars/rei/sdrei/sdrei.txt
Cacheing 'shu' from data/chars/shu/shu.txt
Cacheing 'sdshu' from data/chars/shu/sdshu/sdshu.txt
Cacheing 'juza' from data/chars/juza/juza.txt
Cacheing 'sdju' from data/chars/juza/sdju/sdju.txt
Cacheing 'ryuga' from data/chars/ryuga/ryuga.txt
Cacheing 'ryugaf' from data/chars/ryuga/ryugaf.txt
Cacheing 'sdryu' from data/chars/ryuga/sdryu/sdryu.txt
Cacheing 'Apple' from data/chars/misc/apple.txt
Cacheing 'p100' from data/chars/misc/p100.txt
Cacheing 'Meat' from data/chars/misc/meat.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'oneup' from data/chars/misc/oneup.txt
Cacheing 'end' from data/chars/misc/end.txt
Cacheing 'Money' from data/chars/misc/money.txt
Cacheing 'Gold' from data/chars/misc/gold.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'drum2' from data/chars/misc/drum2.txt
Cacheing 'crusher' from data/chars/misc/crusher.txt
Cacheing 'croc' from data/chars/misc/croc.txt
Cacheing 'croc1' from data/chars/misc/croc1.txt
Cacheing 'pic' from data/chars/misc/pic.txt
Cacheing 'pac' from data/chars/misc/pac.txt
Cacheing 'pac1' from data/chars/misc/pac1.txt
Cacheing 'pac2' from data/chars/misc/pac2.txt
Cacheing 'trap' from data/chars/misc/trap.txt
Cacheing 'trap1' from data/chars/misc/trap1.txt
Cacheing 'gtrap' from data/chars/misc/gtrap.txt
Cacheing 'jeep' from data/chars/misc/jeep.txt
Cacheing 'caisse' from data/chars/misc/caisse.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'Trash' from data/chars/misc/trash.txt
Cacheing 'bar' from data/chars/misc/bar.txt
Cacheing 'Fence' from data/chars/misc/fence.txt
Cacheing 'Drom' from data/chars/misc/drom.txt
Cacheing 'page' from data/chars/misc/page.txt
Cacheing 'page1' from data/chars/misc/page1.txt
Cacheing 'gpage' from data/chars/misc/gpage.txt
Cacheing 'Trolly' from data/chars/misc/trolly.txt
Cacheing 'roll' from data/chars/roll/roll.txt
Cacheing 'letter' from data/chars/misc/letter.txt
Cacheing 'ozed' from data/chars/ozed/ozed.txt
Cacheing 'ozed1' from data/chars/ozed/ozed1.txt
Cacheing 'mmzed' from data/chars/mmzed/mmzed.txt
Cacheing 'mzed' from data/chars/mzed/mzed.txt
Cacheing 'mzedf' from data/chars/mzed/mzedf.txt
Cacheing 'zeed' from data/chars/zeed/zeed.txt
Cacheing 'heart' from data/chars/heart/heart.txt
Cacheing 'zed' from data/chars/zed/zed.txt
Cacheing 'zed2' from data/chars/zed2/zed2.txt
Cacheing 'zed3' from data/chars/zed3/zed3.txt
Cacheing 'colonel' from data/chars/colonel/colonel.txt
Cacheing 'hugo' from data/chars/hugo/hugo.txt
Cacheing 'godarmy' from data/chars/godarmy/godarmy.txt
Cacheing 'godarmy2' from data/chars/godarmy2/godarmy2.txt
Cacheing 'godarmy3' from data/chars/godarmy3/godarmy3.txt
Cacheing 'sorya' from data/chars/sorya/sorya.txt
Cacheing 'duck' from data/chars/duck/duck.txt
Cacheing 'jack' from data/chars/jack/jack.txt
Cacheing 'mot' from data/chars/mot/mot.txt
Cacheing 'mat' from data/chars/mat/mat.txt
Cacheing 'butcher' from data/chars/butcher/butcher.txt
Cacheing 'bikerduck' from data/chars/bikerduck/bikerduck.txt
Cacheing 'Ramon' from data/chars/ramon/ramon.txt
Cacheing 'wall0' from data/chars/misc/plat/wall0.txt
Cacheing 'wall1' from data/chars/misc/plat/wall1.txt
Cacheing 'wall2' from data/chars/misc/plat/wall2.txt
Cacheing 'wall3' from data/chars/misc/plat/wall3.txt
Cacheing 'wall4' from data/chars/misc/plat/wall4.txt
Cacheing 'wall5' from data/chars/misc/plat/wall5.txt
Cacheing 'wall6' from data/chars/misc/plat/wall6.txt
Cacheing 'wall7' from data/chars/misc/plat/wall7.txt
Cacheing 'plat0' from data/chars/misc/plat/plat0.txt
Cacheing 'plat1' from data/chars/misc/plat/plat1.txt
Cacheing 'plat2' from data/chars/misc/plat/plat2.txt
Cacheing 'plat3' from data/chars/misc/plat/plat3.txt
Cacheing 'plat4' from data/chars/misc/plat/plat4.txt
Cacheing 'plat5' from data/chars/misc/plat/plat5.txt
Cacheing 'plat6' from data/chars/misc/plat/plat6.txt
Cacheing 'plat10' from data/chars/misc/plat/plat10.txt
Cacheing 'plat11' from data/chars/misc/plat/plat11.txt
Cacheing 'jump' from data/chars/misc/plat/jump.txt
Cacheing 'plat8' from data/chars/misc/plat/plat8.txt
Cacheing 'plat9' from data/chars/misc/plat/plat9.txt
Cacheing 'nb' from data/chars/misc/nb.txt
Cacheing 'road' from data/levels/moto/road/road.txt
Cacheing 'Steamer' from data/chars/misc/steamer.txt
Cacheing 'retrib' from data/chars/misc/retrib.txt
Cacheing 'flashken' from data/sprites/flashken.txt
Cacheing 'flashshu' from data/sprites/flashshu.txt
Cacheing 'flashtoki' from data/sprites/flashtoki.txt
Cacheing 'flashrei' from data/sprites/flashrei.txt
Cacheing 'flashjuza' from data/sprites/flashjuza.txt
Cacheing 'flashryu' from data/sprites/flashryu.txt
Cacheing 'ticon' from data/sprites/ticon.txt
Cacheing 'decide' from data/chars/misc/decide.txt
Cacheing 'sac' from data/chars/misc/sac.txt
Cacheing 'p00' from data/chars/misc/p00.txt
Cacheing 'p01' from data/chars/misc/p01.txt
Cacheing 'p02' from data/chars/misc/p02.txt
Cacheing 'p03' from data/chars/misc/p03.txt
Cacheing 'helico' from data/chars/misc/helico.txt
Cacheing 'Knife' from data/chars/misc/knife.txt
Cacheing 'Shot' from data/chars/misc/shot.txt
Cacheing 'Steam' from data/chars/misc/steam.txt
Cacheing 'pneu' from data/chars/misc/pneu.txt
Cacheing 'corbac' from data/chars/misc/corbac.txt
Cacheing 'skel' from data/chars/misc/skel.txt
Cacheing 'skel1' from data/chars/misc/skel1.txt
Cacheing 'Furnace' from data/chars/misc/furnace.txt

Loading 'flash' from data/chars/misc/flash.txt
Loading 'hitf' from data/chars/misc/hitf.txt
Loading 'hitff' from data/chars/misc/hitff.txt
Loading 'obfla' from data/chars/misc/obfla.txt
Loading 'soryaf' from data/chars/sorya/soryaf.txt
Loading 'godarmy3f' from data/chars/godarmy3/godarmy3f.txt
Loading 'colonelf' from data/chars/colonel/colonelf.txt
Loading 'flashken' from data/sprites/flashken.txt
Loading 'flashtoki' from data/sprites/flashtoki.txt
Loading 'flashrei' from data/sprites/flashrei.txt
Loading 'flashshu' from data/sprites/flashshu.txt
Loading 'flashjuza' from data/sprites/flashjuza.txt
Loading 'flashryu' from data/sprites/flashryu.txt
Loading 'hit' from data/chars/misc/hit.txt
Loading 'mzedf' from data/chars/mzed/mzedf.txt
Loading 'tokiview' from data/chars/toki/tokiview/tokiview.txt
Loading 'reiview' from data/chars/rei/reiview/reiview.txt
Loading 'juview' from data/chars/juza/juview/juview.txt
Loading 'shuview' from data/chars/shu/shuview/shuview.txt
Loading 'ryuview' from data/chars/ryuga/ryuview/ryuview.txt
Warning: Failed to create colourmap. Failed to load file 2
Loading 'Kenshiro' from data/chars/Kenshiro/Kenshiro.txt
Warning: Failed to create colourmap. Failed to load file 2
Loading 'sdken' from data/chars/kenshiro/sdken/sdken.txt
Warning: Failed to create colourmap. Failed to load file 2
Loading 'motoken' from data/chars/kenshiro/motoken/motoken.txt
Loading 'Kenshirof' from data/chars/Kenshiro/Kenshirof.txt
Loading 'kenview' from data/chars/Kenshiro/kenview/kenview.txt
Warning: Failed to create colourmap. Failed to load file 2

sound_load_sample: Failed to load: data/sounds/toki/kick.wavsound
Loading 'toki' from data/chars/toki/toki.txt
Loading 'tokif' from data/chars/toki/tokif.txt
Warning: Failed to create colourmap. Failed to load file 2
Loading 'sdtoki' from data/chars/toki/sdtoki/sdtoki.txt
Loading 'rei' from data/chars/rei/rei.txt
Warning: Failed to create colourmap. Failed to load file 2
Loading 'sdrei' from data/chars/rei/sdrei/sdrei.txt
Warning: Failed to create colourmap. Failed to load file 2
Loading 'shu' from data/chars/shu/shu.txt
Warning: Failed to create colourmap. Failed to load file 2
Loading 'sdshu' from data/chars/shu/sdshu/sdshu.txt
Loading 'juza' from data/chars/juza/juza.txt
Loading 'sdju' from data/chars/juza/sdju/sdju.txt
Loading 'ryuga' from data/chars/ryuga/ryuga.txt
Loading 'ryugaf' from data/chars/ryuga/ryugaf.txt
Warning: Failed to create colourmap. Failed to load file 2
Loading 'sdryu' from data/chars/ryuga/sdryu/sdryu.txt

Loading models............... Done!
Object engine init........... Done!
Input init................... No Joystick(s) Found!
Done!
Create blending tables....... Done!
Save settings so far........ Done!


Level Loading:  'data/levels/moto/moto.txt'

i will put a link soon of the stage, in case...
 
might be "Warning: Failed to create colourmap. Failed to load file 2" but that did not seem to be a issue it continued to load maybe upload the mod it would be easier to debug like that.
 
the log you provided was the windows log the android log file clearly states the error !

********** An Error Occurred **********
*            Shutting Down            *

Unable to load file 'data/chars/Kenshiro//motoken/kick0.png'

to fix dont use "//" in filenames :
[size=8pt]
data/chars/Kenshiro/motoken/kick0.png
 
Omg thank you very much malik, really!
it was so "simple". i stopped my project 3 years ago cause of this, what a shame  :-[

i'm very grateful.
 
:D

thank you, and thank you for the help malik!
it's hard for me to remember everything after 3 years, but i'll continue this project, with some news soon in my old topic lol
 
thanks nsw25!

i already had this mod, but not convinced.
i found a similar stage in "eternal champions" mod too, and ripped bike from super hang on  :)
 
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