Canceled Street Fighter x Tekken x SNK

  • Thread starter Thread starter Itsuchi KS
  • Start date Start date
Project is halted prior to completion and will not receive further updates.

15 Character Slots For Each Title, Street Fighter and Tekken have 2 open, Who Do You Want In The Gam

  • STREET FIGHTER CHOICES:

    Votes: 1 5.6%
  • Rose

    Votes: 3 16.7%
  • Mr. Q

    Votes: 3 16.7%
  • Gouken

    Votes: 6 33.3%
  • Dan

    Votes: 3 16.7%
  • TEKKEN CHOICES:

    Votes: 0 0.0%
  • Jun Kazama

    Votes: 4 22.2%
  • Alisa

    Votes: 3 16.7%
  • Brian Fury

    Votes: 5 27.8%
  • Zafina

    Votes: 3 16.7%

  • Total voters
    18
malik4ever said:
keep up the good work ! how long before a demo ?

Let's see, game mechanics+Ryu+the rest of Jin+Kyo's throws and specials="maybe" a week. I want to throw a real boss character in there but that will make the demo take longer but demos "usually" let you fight your to a boss and then you see this big "COMING SOON" trailer and then it goes off so...i don't know about that one yet.

BeasTie said:
They can't be adapted for the new palette?

I'm going to try and see, I just got off work and that's what I was thinking about before I left. I'll see what happens when I get up because it would save ALOT of time.

riccochet said:
I think the whole "X" name is being overused these days

I agree 10 fold but I don't know what to call it besides throwing "vs" in between all of the titles :-\

But I can say that Jin, Feilong, and Ken are my favorite characters for the game so far ;D

Jin is really Jin Kazama as he should be, Feilong will hype you up and force you to say "Now this is a REAL Bruce Lee incarnation" and I threw in a few moves that hint at Marshal Law, and Ken is a hyper combo junkie 8)

My goal is to recreate all characters as they would be in a beat'em up game and allow players to have endless possibilities with various characters from "some" of the top fighting games around. I just hope I'm doing a good or great job. I want honest feed back when I drop the demo. ALL game content won't be in the demo such as the "Breaker Combo" moves which will be "ATTACK 2," replacing "BLOCK" There will be no blocking system because I don't thing it will ever be used.

You won't stand in the same spot long enough to block so, at your disposal, you have 3 dodge moves you can utilize: UP, DOWN, and BACK DODGE. BACK DODGE has a rebound attack that ALL caharacters can use after a DODGE. Some may have more than others but ALL characters will have at least 1. ALL characters will be unique in their own way, giving them strengths and weaknesses. Believe me, I thought Jin would be my ultimate character but he can get smacked around to ;)

DEMO COMING SOON!!!  Anybody know of any good title screens or character select screens for this?
 
Title I come up in mind:

Project X the King of Street Fighting Fist (Tournament)
The King of Iron Fighting Street Project
Project X Fighters

SNK stands for Shin Nihon Kikaku, meaning "New Japan Project."
 
maxman said:
Title I come up in mind:

Project X the King of Street Fighting Fist (Tournament)
The King of Iron Fighting Street Project
Project X Fighters

SNK stands for Shin Nihon Kikaku, meaning "New Japan Project."

I didn't know that but yeah, the title will need work. The story goes off of a powerful guy, I will call him "The Game Master" for now, who summons all of the best fighters in the world for one big throw down and also testing their abilities with hordes of enemies thrown at them. I will need a title that suits the story better :-\ Its a tournament and a struggle for survival type thing. Good vs Evil, may the strongest survive.
 
Tusubasa said:
Good luck my friend already.
This project looks very good. ;)

Thank u very much. Im working really hard to get everything exactly how I want it. I can't wait to release the demo to get some great feedback though.
 
What do you guys think about "World's Finest" or something of that nature?
 
Well, it's affirmative, Ryu has to be completely redone :'( I've tried everything I know to get his new look to fit in with his old one. Ken is the same way :'( I've tried pallate and globalmap 0 in 16bit mode with colourselect 1 and it made them look like shadows with a brown suit on. At least I have his moves mapped out so now I gotta worry about new attack and bboxes along with his new offsets. If I didn't work, this would be done in no time...but that's life :(
 
you should post your sprite images for us to see, they probably need to be colour mapped properly.

did you try 'palette none' ?
 
no I didn't, I didn't see that one in the manual.

This is what I did:

globalmap      0
palette        data/chars/ryu/ryu.act

bor-0186.png
bor-0185.png


Then I did this:

globalmap      0
palette        data/chars/ryu/stance1.png

bor-0187.png
bor-0188.png


The 2nd method kept all sprites as they were as if nothing changed but the 1st one did something foul. Do you see the difference in colors on the 2nd ones?
 
malik4ever said:
all ryu images have to share the same colour table as your palette reference file !

They do, it's just nothing happened
 
They must not or you wouldn't have these problems.
I meant you should post a sprite frame of each char, not just screenshots.  This way we can compare their palettes in photoshop

You can't do it with Openbor you have to edit the sprites color tables.

so for RYU #1 if the white on his pants is INDEX 16 in color table, then RYU #2 sprite must also have the pants colour in index 16. 

Which Ryu style do you want it to look like, 1st or 2nd?

There's no quick fix, but it's easy to do.  You open the new sprites, edit palette manually replacing colours until it had same colors as the main sprites. Do this to all the new sprites, if all the new sprites already have their own palette then you only have to save the palette and apply it to new sprites.

then just convert new sprites to the old palette (from existing char, which already contains these colours) with palapply.
 
globalmap      0
palette        data/chars/ryu/ryu.act

I don't think you should use globalmap command at all.
And palette command should refer to an image not act file.
 
BeasTie said:
They must not or you wouldn't have these problems.
I meant you should post a sprite frame of each char, not just screenshots.  This way we can compare their palettes in photoshop

You can't do it with Openbor you have to edit the sprites color tables.

so for RYU #1 if the white on his pants is INDEX 16 in color table, then RYU #2 sprite must also have the pants colour in index 16. 

Which Ryu style do you want it to look like, 1st or 2nd?

There's no quick fix, but it's easy to do.  You open the new sprites, edit palette manually replacing colours until it had same colors as the main sprites. Do this to all the new sprites, if all the new sprites already have their own palette then you only have to save the palette and apply it to new sprites.

then just convert new sprites to the old palette (from existing char, which already contains these colours) with palapply.

I tried that today but I recognized the purple outline from the background that both Ryu and Ken have from when I smoothed the edges in Game Maker. I have all the sprites for Ken and Ryu's new look but like I said, I'll have to redo attack boxes, bboxes, and offsets for them both because the new canvas size is smaller. I could make it the same as the ole ones but it might not put them in the exact same spot as before. So I have the choice to redo Ryu and resize canvas or change old Ryu's color palette of all sprites. Whew, what to do? :-\
 
Bloodbane said:
globalmap      0
palette        data/chars/ryu/ryu.act

I don't think you should use globalmap command at all.
And palette command should refer to an image not act file.

I tried it with an image the 2nd time and it did nothing to change the image as shown above but I do want all my characters to use their own palette so they can look as they should. How can I do this without using "globalmap 0?"
 
BeasTie said:
You'll need the original sprites not ones you've edited.

I didn't edit any. Do you know how I could get something like globalmap to use every character's palette to it's self? Script maybe?
 
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