R
riccochet
Guest
I think the whole "X" name is being overused these days
malik4ever said:keep up the good work ! how long before a demo ?
BeasTie said:They can't be adapted for the new palette?
riccochet said:I think the whole "X" name is being overused these days
maxman said:Title I come up in mind:
Project X the King of Street Fighting Fist (Tournament)
The King of Iron Fighting Street Project
Project X Fighters
SNK stands for Shin Nihon Kikaku, meaning "New Japan Project."
Tusubasa said:Good luck my friend already.
This project looks very good.![]()
malik4ever said:all ryu images have to share the same colour table as your palette reference file !
globalmap 0
palette data/chars/ryu/ryu.act
BeasTie said:They must not or you wouldn't have these problems.
I meant you should post a sprite frame of each char, not just screenshots. This way we can compare their palettes in photoshop
You can't do it with Openbor you have to edit the sprites color tables.
so for RYU #1 if the white on his pants is INDEX 16 in color table, then RYU #2 sprite must also have the pants colour in index 16.
Which Ryu style do you want it to look like, 1st or 2nd?
There's no quick fix, but it's easy to do. You open the new sprites, edit palette manually replacing colours until it had same colors as the main sprites. Do this to all the new sprites, if all the new sprites already have their own palette then you only have to save the palette and apply it to new sprites.
then just convert new sprites to the old palette (from existing char, which already contains these colours) with palapply.
Bloodbane said:globalmap 0
palette data/chars/ryu/ryu.act
I don't think you should use globalmap command at all.
And palette command should refer to an image not act file.
BeasTie said:You'll need the original sprites not ones you've edited.