O Ilusionista
Captain 100K
I have an entity witht he subtype flydie:
But it has an issue: it always flies to the same direction when it dies, no matter from which direction you hit it.
Is there a native way to bypass this (which would make sense to have) or do I need to rely on script for that?
name candle
health 1
type obstacle
subtype flydie
gfxshadow 1
candamage enemy
antigravity 100
offscreenkill 2000
diesound data/sounds/klunk.wav
palette data/chars/misc/objects/candlee1.gif
But it has an issue: it always flies to the same direction when it dies, no matter from which direction you hit it.
Is there a native way to bypass this (which would make sense to have) or do I need to rely on script for that?