Canceled Super Tokusatsu Onore (Old demo)

Project is halted prior to completion and will not receive further updates.
Now that I watched the video, I realized the select screen was created as a stage. Clever work! Even the gameplay too, man! :D Tag system is very awesome indeed! ;D

kdo said:
When you'll release a demo?

There's no need to ask when he'll release it because he needs to have time to finish it for release whether it's a demo version or a complete version. I understand that you are excited to play that awesome game he's working on. We'll have to wait patiently until he announces its release. You are welcome to ask any question you like rather than asking for a release date since it's not a demanding release, but quality release.
 
I haven't make feedback, so there is one.
I feel the action is still stunning! Select screen is really well done.
For me WH fonts is a little abvious, perhaps changing color??

Also Jaspion seems a little wider than other characters, (certainly because his base is CaptCom character from Capcom)
Perhaps he can be scalled down on X to be more mixed with other entities.

I still love what you did with barrier, picking enemies, picking obstacles.
Great job, again...

Do your best, there is no rush. :)

I really liked your project.
Keep it up 8)
 
nedflandeurse said:
I haven't make feedback, so there is one.
I feel the action is still stunning! Select screen is really well done.
For me WH fonts is a little abvious, perhaps changing color??

Also Jaspion seems a little wider than other characters, (certainly because his base is CaptCom character from Capcom)
Perhaps he can be scalled down on X to be more mixed with other entities.

I still love what you did with barrier, picking enemies, picking obstacles.
Great job, again...

Do your best, there is no rush. :)

I really liked your project.
Keep it up 8)

Thank you! I'm doing my best.

nsw25 said:
looks great, care to share what your method for having obstacles being picked up is ?

There are some bugs not easy to replicate, but it is on my to do list.
 
Update:
- transition effect between select screen and stages
- stages with title screen like old tokusatsu shows
- improvement on teamwork


https://youtu.be/p43_DBxb_CE
 
nsw25 said:
looks great, and each vid gets better and better.  im really interested in playing this one.

how does npc allies work ? what script is utilised and what ensures an helper isn't spawned who is being controlled by a player ( I want to implement something similar in episode 2 of bad ass babes)

P.S can you change it so that ranger isn't running on the spot ? (only thing that is bugging me)

Thank you.
NPCs have subject_to_screen =1 and they follow 3 rules:
- chase enemy;
- run to player if  player is too far ;
- run to player if enemy is too far;
About running on the spot, that look bad. Thanks to point me that.

About the helpers, it is a very complex and huge script, and a very bad one. You can select up to 3 heroes, the first you choose will be the default character you can play. You can switch at anytime (in that video I  did not show that, I play with SevenX all stage). What you choose and some heroes stats (like health and mp) are stored in globalvars and there are a lot of scripts checking if everything is ok.



 
Good job!
Glad to see some more progress on it!

As I can see, you work somewhat like me.
You polish your game system BEFORE to add more stages and all enemies...
 
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