Teenage Mutant Ninja Turtles - Shell Shocked

Canceled Teenage Mutant Ninja Turtles: Shell Shocked 5850

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Project is halted prior to completion and will not receive further updates.

White Dragon

New member
TMNT Project:
Teenage Mutant Ninja Turtles - Shell Shocked [The Arcade Game]


I'm implementing a system based on the original arcade game.
I'm trying to make this system very similar to the original game (adding my feature too) and unifying all '90s TMNT games into one game.

Current Demo[REV5850]:

Last Updates:
- Hofixes
- Added Snowpark Test Level (TMNT 2)
- Added Deck Test Level (Platform Test Level)
- New Turtles Moves (displayable in pause menu)
- Added 2D Sewer Test Level (TMNT 1)
- Added Baxter Stockman Playable
- Added VERSUS mode
- Added bonus Foot/Rock Soldiers
- Stairs/Ladder/Wave scripts improvements
- Added Characters Cards screen (wait in titlescreen to see them)
- Snowboard Test Level (Diagonal Level Test)
- Added Hi-Scores, Enter Name and Stage Completed Screens
- Many code for next updates (characters/levels)
- Meaningful game speed-up for slowly devices (android, etc..)
- Minor updates
- Other...

Contacts: white_dragon@infinito.it
Official Website: Teenage Mutant Ninja Turtles: Shell Shocked [The Arcade Game] By White Dragon Software

Teenage Mutant Ninja Turtles - Shell Shocked [The Arcade Game] - 1st Demo Launch Trailer:

Playable Enemies Trailer:

This is a very VERY HARD work... I'll keep you updated! ;)

Edit by @DCurrent : Expired images and bad links removed.
tmnt_ss_cabinet.png
 
Last edited by a moderator:
Another good MOD that worth waiting, I´ll be very careful with the updates you mentioned, keep going this looks very promising
 
HOLY COW!!!! This is awesome, keep it work.
Pd: If you could design new stages and enemies that would be great.
 
Man this looks pretty cool. I would be even cooler if there were a TMNT mod that uses the sprites from the GBA games. Anyway, I'm lookin' forward to this.  8)

x)
 
Great work White Dragon!

After you've done implementing basic stuffs, are you going to add new moves or new features?
 
Wall splat seems good!!
Can you explain how it works?
I might be interested in some similar system for a rope bound in a wrestle stage.
 
Thank you guys!! ;)

Bloodbane said:
Great work White Dragon!

After you've done implementing basic stuffs, are you going to add new moves or new features?

Yeah, of course! obviously the work is long but I'm going to implement something new! Ex. moves from other games of TMNT like TMNT Manhattan Project for nes for like DOWN + ATK!

nedflandeurse said:
Wall splat seems good!!
Can you explain how it works?
I might be interested in some similar system for a rope bound in a wrestle stage.

Is a onblockwscript event based in combination with checkwall function... I'll post my script!! ;)
 
Improved screen offsets handling, spawn and respawn criteria, hold grab system (like original arcade).
Now I ripping missing sprites!!
 
Uche said:
Does this project have an official name, White Dragon?
Not yet ;)

These are my progresses:
1) Implement autoget objects : pizza & pizza power
2) Ripped all missing sprites for all 4 turtles

I decided these features for the first demo:
1) All 4 turtles selectables!
2) Remake of the 1st level of TMNT Manhattan Project (NES)

Now I working on improvement of certain animations and implement the backward pains: pain/fall/death/rise!
 
plz tell me that Raphael is your favorite ninja turtle and you will give more love than konami has did to him with his short range attacks

Raphael is my fovorite but in all tmnt beat em ups he is the one i play less, any plans to make him the best like in the cartoon?
 
I still like the implement of the scripting parts shown in the shots that White Dragon made. It's so awesome with mechanics done. I believe it's going to turn out outstanding for the gameplay. Keep up the good work, WD.
 
Really thanks guys! I am working hard!

Yes Raphael is my favorite turtle and he (as well as others) will have new moves and improvements everywhere!
In particular in Raph I'm adding an old move: The Drill Move!
Drill Move was a move that Raph had in TMNT3 Manhattan Project (NES) and TMNT Tournament Fighter (SNES & Genesis).
I also added another move to all turtles from TMNT3 (NES) that is: down + attack that allows you to take the foot soldier and throw him on the other side!
 
I believe Raph's short range is his unique feature and Konami compensates it with faster movement. So IMO there's no need to change this. 
 
Man I love how you add unusual features in your mod.
I would like so bad to be as skilled as you!

Keep it up! This is really promising!!! ::)
 
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