The Return of Kyo

Canceled The return of kyo v4 D-2

No permission to download
Project is halted prior to completion and will not receive further updates.

Kusanagi83

Member
:) hellooooo guys , my name is kyo83 o kyo24bc, he's back,  8)


I'm finishing my mod, some already know me, This is the list of updates I finished in my mod :

my mod is made up like this :

players available in chapter  1:

Kyo kusanagi ( version kof maximun impact)
Alba meira ( version kof maximun impact )
Lien neville ( version kof maximun impact)

player available, unlocked in chapter  2:

Luise meirink  ( version kof maximun impact 2 )

player available, unlocked in chapter  3:

Nameless (version kof 2002 um)

players finish chapter 4 :

Boss
??? 

players gameplay:

Each character you choose has its disadvantages and advantages against bosses and enemies, its special attacks are designed to knock you out, when more than one enemy surrounds you, female characters are faster and bosses and enemies with anim upper cannot give you, with male characters yes, you can combine the anim attacks 1 2 3, with the 3 special attacks, each character you choose will notice the difficulty in fighting against enemies and bosses.

hystory:

chapter 1 composed 12 levels
chapter 2 unlocked luise meirink and composed  9 levels
chapter 3 unlocked nameless and composed 4 levels
chapter 4 final unlocked 2 chatarers ??? composed 4 levels

Destruction mode (unlocked chapter 3) : 4 levels that you have to destroy in a limited time urban structures, and vehicles.
versus mode  ( unlocked chapter 2) 1 vs 1
Training mode ( unlocked chapter 1) 2 levels to practice your blows.
Survival mode ( unlocked chapter 4) 1 live, you vs groups the 10 enemys
Boss mode ( unlocked chapter 4) It's the same as survival mode, but taking on all the bosses in the main story at the same time.


    ;) v4  I have made the following improvements in this version :


+added news attacks enemys
+new enemys
+remplaced enemys basic very poor.
+fix animation enemys
+fix bbox enemys and players
+redesigned stage 8 new backgrounds and bg layers
+fix attack players and enemys
+backgrounds animated and integrated bosses the scenes
+stage 8 removed music and new music
+completed stages 19 , 20 and 21

v5

+new movements  and new freespecials kyo
+new movements  and new freespecials alba
+new movements  and new freespecials lien
+new movements and new freespecials luise
+fix bbox and offset luise
+fix attacks alba, lien, kyo and luise
+new enemys  added: caroline, kelly, nein and sueil
+changes in  decoration level 8
+change music level 8
+change music level 9
+changes interactive level 9 dojo karate added training woods, balls, bombo destructible
+ in level 9, section the level enemy breaks through the wall.




coming soon¡¡¡¡¡¡  ;) greetings.
 
I'm very impressed.  The attention to detail is great.  In particular, all of the people and vehicles make the game come so alive.

Can't wait for the demo.
 
Shinmrgrill said:
I'm very impressed.  The attention to detail is great.  In particular, all of the people and vehicles make the game come so alive.

Can't wait for the demo.


;) thanks , Actually, that's what I'm trying to do, that the levels are alive and original, the use of simple levels is seen in many modifications and, in my opinion, they bore you because everything is the same, in a game, not only The amount of Attack animation scripts and other things are important, I like it because you do combos and stuff, a lot of mugen style, but I also think that the levels have to play an important role in the game experience, they are very well detailed, and graphically the mod wins a lot, it gives you that feeling because it is a kof arcade, although in animations and txt scripts, for me it is fair, my mod will not be excellent in animations and scripts, but I enjoy playing and especially that world that I created, I try to make it fun and not boring, I hope to share it with you and with others, I think mine are the levels hahahaha XD  :P greetings  ;)
 
UniqueHeart said:
Welcome back. Kyo24bc. Please keep this work. And good luck!!!

thanks  ;) I retired from the bor, but I'm back, to finish the mods, apart from been busy with my sonic fan game, using the opensonic engine, similar to openbor, I have videos of my levels on my channel and the arcade style of openbor is very noticeable in them, greetings  ;)
 
oh! I almost forgot this old bor mod.
So, it will be updated some day ? interesting.

Now the mods are very polished. I hope your game will be more playable too !! ^^

I hope the gameplay will have some updates so, it does not give the feeling of a generic "vanilla" openbor mod.

Good luck.
 
nedflandeurse said:
oh! I almost forgot this old bor mod.
So, it will be updated some day ? interesting.

Now the mods are very polished. I hope your game will be more playable too !! ^^

I hope the gameplay will have some updates so, it does not give the feeling of a generic "vanilla" openbor mod.

Good luck.

Hello nedflandeurse  ;),  Yes, the game, I have polished it a lot, now the enemies attack you in different ways, as you advance through the levels, new enemies will come out and the enemies from before (basic) will no longer come out, the difficulty increases, I I play it and your enemies blow lives, I combine a basic enemy with a more advanced enemy, I have added improvements, today I finished level 21, I'm editing new enemies, Lien Neville will make some changes in the attacks or special, today I have uploaded a new one updated levels video 5 6 7 8.  :P greetings bro ¡¡¡¡
 
;) Eiiii guys  ;D new updated video, enjoy it, levels 5 6 7 8, level 7 is different now, I love the new back ground, almost at the end of the video, unintentionally pause hahaha XD



greetings  :D
 
Good! I can't wait to try the updated version when it's completed !
Keep it up, the video show some nice stages !
 
nedflandeurse said:
Good! I can't wait to try the updated version when it's completed !
Keep it up, the video show some nice stages !

There are better stages, but all the levels have the same very high level of graphics, each level uses a color palette of 256 each, that makes it exact and does not lose color or definition, haha ​​regards.
I try to improve all the things that I can see and fix, small irregularities that I find, now I am going to edit a new enemy, regards.  :P
 
:) Hello, finish completed edit txt, 2 chars, view image:




comparison :

kelly          VS                elen                  )---(                        caroline          VS            marissa

anim attack1          anim attack1                        anim attack1                                animattack1
anim spawn          anim idle                              anim attack2                                anim walk
anim idle                anim walk                              anim walk                                    anim rise
anim fall                anim fall                                anim spawn                                anim idle
anim walk              anim pain                              anim rise                                      anim pain
anim pain              anim rise                                anim pain                                    anim fall
anim rise                                                                anim fall
anim run                                                                anim run
anim runattack                                                    anim runattack
anim freespecial                                                  anim rise attack
anim upper                                                            anim upper
(user scripts)                                                        anim freespecial
                                                                                (user scripts)


I've finally finished level 22  8)  I show you a fragment of the level  :P




greetings  ;D
 
I liked the vehicles, they are a nice touch.

I have 3 points to share:
- the sound effect "select your character" playing each time you move the cursor on the screen gets annoying pretty fast. There is a way to play it just one time when you enter on the select screen, using script - my game uses it of you wanna take a look.

- A lot of effects has shadows and they should not, like wind effects.

- Kyo idle animation is kinda weird :(

Good luck!
 
O Ilusionista said:
I liked the vehicles, they are a nice touch.

I have 3 points to share:
- the sound effect "select your character" playing each time you move the cursor on the screen gets annoying pretty fast. There is a way to play it just one time when you enter on the select screen, using script - my game uses it of you wanna take a look.

- A lot of effects has shadows and they should not, like wind effects.

- Kyo idle animation is kinda weird :(

Good luck!


Hello illusionista, finally, I was expecting you to publish, for me you are one of the parents of the mugen, if you are right, I had not noticed, I will remove the shadows of the effects you have mentioned, and the animation of kyo inactive, I will review it, what is it? the mod, what did you mention about the character selection? Have you seen the videos What do you think about my esaka kof level, mugen style, expanded? health brother.  ;)
 
;) Hello ¡¡¡¡ my mod actualized v5:

+new movements  and new freespecials kyo
+new movements  and new freespecials alba
+new movements  and new freespecials lien
+new movements and new freespecials luise
+fix bbox and offset luise
+fix attacks alba, lien, kyo and luise
+new enemys  added: caroline, kelly, nein and sueil
+changes in  decoration level 8
+change music level 8
+change music level 9
+changes interactive level 9 dojo karate added training woods, balls, bombo destructible
+ in level 9, section the level enemy breaks through the wall.

playgame levels 8 and 9 video :

playgame levels 10 and 11 coming soon.

greetings  8)
 
Wow! Players get other moves!!! And enemies also have variety moves!!!
Please keep up this project!!!
 
Shinmrgrill said:
Looking good.
The stage design is great.
Where did you get the traffic lights and signs from the bike stage?

hello friend,  You mean the traffic signs and the road signs? In truth my mod uses the base of the latest version of the art of figthing remix 3, I do not know if it is from Mr. Q or any member, it was already in that mod, the road sign, the traffic signs, use the one that comes out in the arcade stage of Sailor Moon, then I already edited it modifying it, my scenes that come out of the traffic lights, is starting from a metal traffic light and using that base, I have made my own traffic lights, apart if you see that they come back greens, yellows and reds, I like to take pieces of game levels and from there, I build my own original scenarios, I do a lot of sprite art, I make versions of objects, the destructible cabin uses the one of sailor moon, then I took the one of the final fight and from there you design it, you build an original phone booth without game, that's my way of working, I hope to dedicate myself to configure and create levels of the members of cronocrash, hahaha :P greetings¡¡¡
 
UniqueHeart said:
Wow! Players get other moves!!! And enemies also have variety moves!!!
Please keep up this project!!!

Hello  ;) That is my intention, every time I add new enemies, they replace the basics, every time you advance in level new enemies come out and the basics stop coming out, because you have not seen lien neville in action, she has become a very fun playable character Someone mentioned that Alba and Lien were boring, because now they are different, each character fights in a different way, Kyo is elegant, he fights and is simple in his attacks but effective, Alba is a bit more brutal and savage, he is the slower, but the one with more force power when, executes the anim attack 1 2 3, lien is more acrobatic and the fastest of all, more precise in the blows, luise is less melee and uses more of his powers of nature, it is like the storm of xmen XD, nameless is not yet edited and the other secret characters are still to be confirmed, but if I try a variety of hits, I play my mod and it is not very difficult, it is fun, it does not bore and quite entertaining, the levels They are nice and they are not heavy, sometimes the view goes to you on stage, for the detail there is, hahaha good is my point of view, when they play it, they will tell me their opinions, but boring it is not, you I guarantee it.  :)
 
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