The Return of Kyo

Canceled The return of kyo v4 D-2

No permission to download
Project is halted prior to completion and will not receive further updates.
alucard2009 said:
fantactic idea for the different cars,but where are the Subaru wrx and the nsx Honda? ;)

You caught me hahaha, the subaru wrx is the boss of the level! Finally complete the backgrounds and bg layers of level 27, I have been building this level for 5 days, I have been able to synchronize the different areas of the city, when you go from one place to another, the environment changes, I just need the advertising banners And finally , I can add the effects of nitro, speed, traffic to dodge, more rivals, this level has become in some stages the style out run.  8)

This level I think is the best built myself, of this type, it is a visual wonder, when you add, everything that is missing, this level will surprise anyone, that is my intention, brother, regards.  ;D
 
I like this kind of car/vehicle stages, but I hope they are not too long or redundant to keep the "true" feeling of beat em ups.
Again, nice to see some progress!
 
;D hello guys, I have been very busy, editing the rivals, the traffic, retouching something in the background, I have finally finished the boss of the level, very soon playgame.  ;) greettings
 
:) hello guys, Finally here, level 27, tribute to the out run game and initial d anime, almost two weeks of work, for my taste, the best level to date of my mod, enjoy it.  8)


greetings  ;D
 
It looks fun.  Your stage looks interesting.  What’s the length of your back grounds?
Have you considered adding birds? 
 
Shinmrgrill said:
It looks fun.  Your stage looks interesting.  What’s the length of your back grounds?
Have you considered adding birds?


hello bro, I already thought that idea, to add bands of birds, helicopters that fly and planes, but it is that you would have to have, several eyes, to look at everything that is on the level, hahaha XD  ;D greetings.
 
Aah so that's the idea of the car ride level  :D

Hmmm.... I believe the car fight would be better if enemy's car is pushed away when player's car hit it. Same goes if enemy's car hit player's car
That will make the gameplay more dynamic with cars pushing each other ;)

Also to give level variation, how about setting the level like this: at first , player meets 1 enemy car. Then after defeating that car, player must avoid "incoming vehicles" ranging from trucks, buses to motorcycles. After they left, 1 or 2 enemy car(s) appear.
That will make level more varied :)
 
Stage looks amazing as always.
I just never understood vehicle levels like this.
Your car takes just as much damage as the enemy if you collide... i guess its just one of those game things you need to overlook
 
Kusanagi83 said:
:) Hello, finish completed edit txt, 2 chars, view image:




comparison :

kelly          VS                elen                  )---(                        caroline          VS            marissa


Do you have anymore or the original shots of the motorcycle?

anim attack1          anim attack1                        anim attack1                                animattack1
anim spawn          anim idle                              anim attack2                                anim walk
anim idle                anim walk                              anim walk                                    anim rise
anim fall                anim fall                                anim spawn                                anim idle
anim walk              anim pain                              anim rise                                      anim pain
anim pain              anim rise                                anim pain                                    anim fall
anim rise                                                                anim fall
anim run                                                                anim run
anim runattack                                                    anim runattack
anim freespecial                                                  anim rise attack
anim upper                                                            anim upper
(user scripts)                                                        anim freespecial
                                                                                (user scripts)


I've finally finished level 22  8)  I show you a fragment of the level  :P




greetings  ;D
 
Bloodbane said:
Aah so that's the idea of the car ride level  :D

Hmmm.... I believe the car fight would be better if enemy's car is pushed away when player's car hit it. Same goes if enemy's car hit player's car
That will make the gameplay more dynamic with cars pushing each other ;)

Also to give level variation, how about setting the level like this: at first , player meets 1 enemy car. Then after defeating that car, player must avoid "incoming vehicles" ranging from trucks, buses to motorcycles. After they left, 1 or 2 enemy car(s) appear.
That will make level more varied :)


:) hello bloodbane,  In truth, there can be changes at this level, adding things and improving things, levels and enemies can undergo modifications, the same thing happens with other levels, nothing is final, at this level, there may be surprises at the end, since I always build a solid base, then add things, it had not occurred to me, when you push your rivals, I will take it into account.  ;) greetings
 
DatKofGuy said:
Stage looks amazing as always.
I just never understood vehicle levels like this.
Your car takes just as much damage as the enemy if you collide... i guess its just one of those game things you need to overlook

hello bro, It can undergo modifications at this level, nameless drives a truck, it may be that rival trucks appear, vans that throw objects at you, or a helicopter shooting at you, I have the base cast, then I will add improvements and modify others, the final version will be final, This is not the last level you drive vehicles, I leave it there, hahaha greetings.  ;)
 
nedflandeurse said:

:) hello bro, I try that it is, also that it is not very long, I do not like it, that the level becomes heavy, there may be modifications, if i  decided to add bands of birds, XD
 
Importunely, due to the Kusanagi83 deleted the promos from return of kyo, so this game is cancelled?

There is a demo module available in our Resources section which I've associated with this discussion. However, @Kusanagi83 hasn't been seen since early 2020. As far as we know, the project is abandoned.

DC
 
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