O Ilusionista
Captain 100K
Hey guys, I have a tip to share.
Obviously, I am not the owner of the truth nor is it a law written in stone, but it is another tip that we can follow (I try to follow it myself) that is present in fighting games.
This is something common in some OpenBOR games: enemies (specially bosses) are too fast, too strong and have a very quick recovery time.
But try to remind this triad - POWER, SPEED, RECOVERY.
You can always have 2 of them, but not all 3. At least not for the first boss. The later bosses could be a bit loose on it, but try to be fair.
We could make it harder and include RANGE on it, as you can't have a LONG RANGE move, with high DAMAGE, high SPEED and quick RECOVERY TIME.
Extra tips:
- If an enemy has a very fast attack, with very fast recovery, make it do a small damage and give the attacker a low life setting.
- You can have "Glass cannon" enemies - enemies with does strong attacks, but are very weak and will die with few hits or even with just one hit.
- If you have an enemy which has a very fast long range move (or with a screen covering attack), give it a low health, so it will die with one hit.
- Big enemies with high attack and health, could be slower to attack and walk - and have a bigger recovery time after the attacks
- You can have unblockable attacks, but they need to have any sort of warning first - a blink, a sound, an animation, a big starting time, etc. For example, I give my bosses a unbloackable riseattack, but they will try to use it only if you stay close to them when they are lying down and the recover time is big in most of times.
Obviously, I am not the owner of the truth nor is it a law written in stone, but it is another tip that we can follow (I try to follow it myself) that is present in fighting games.
This is something common in some OpenBOR games: enemies (specially bosses) are too fast, too strong and have a very quick recovery time.
But try to remind this triad - POWER, SPEED, RECOVERY.
You can always have 2 of them, but not all 3. At least not for the first boss. The later bosses could be a bit loose on it, but try to be fair.
We could make it harder and include RANGE on it, as you can't have a LONG RANGE move, with high DAMAGE, high SPEED and quick RECOVERY TIME.
Extra tips:
- If an enemy has a very fast attack, with very fast recovery, make it do a small damage and give the attacker a low life setting.
- You can have "Glass cannon" enemies - enemies with does strong attacks, but are very weak and will die with few hits or even with just one hit.
- If you have an enemy which has a very fast long range move (or with a screen covering attack), give it a low health, so it will die with one hit.
- Big enemies with high attack and health, could be slower to attack and walk - and have a bigger recovery time after the attacks
- You can have unblockable attacks, but they need to have any sort of warning first - a blink, a sound, an animation, a big starting time, etc. For example, I give my bosses a unbloackable riseattack, but they will try to use it only if you stay close to them when they are lying down and the recover time is big in most of times.