tnmnt:Rescue-Palooza - help with run at Android

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(: IGA :)

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Hello)
Cold somebody explain me which version of UO OpenBOR v3.0 for Android I need to use to lounch this game:  https://www.merso-x.com/teenage-mutant-ninja-turtles-rescue   ??

I've allready v3.0_Build_4682, but it cannot start at this version....
Then i've find 3.0.Build.6412 and its now run TMNT Rescue-Palooza, but it's have many glithces and lags, so it stil unplayable....

So could smbdy tell me which version of openbor for Android i need to use run this game?
 
I tried running the game with the latest (build from source, to be precise build 7058) for both PC and Android. Works fine as far as I can see.
The problem you likely to see using old build is about interlaced image error, the recent build has this fix which is done by Plombo.

Yes, wait for the releases from msmalik681

 
FYI: Played it more, and noticed some glitch like
- in sewer level, you get stuck at the end of stage
- cannot enter park level
- dojo stage has invisible holes that player will fall into unintentional
 
I asked mersox  to contact me when he was finished with his updates so I could make a more compatible version with ports and up to date versions of the official engine but I have not heard anything so maybe he is still updating the game.
 
At this moment we have 1.1.1 verison  but i still can't entered to some levels like swamp\beach\van\park\rooftop on my android devise.Those levels cant be chosen and started. Only orange bage with level's name. :(((
But on PC - it's works well.
Maybe i need some setups to ran it?
 
(: IGA :) said:
At this moment we have 1.1.1 verison  but i still can't entered to some levels like swamp\beach\van\park\rooftop on my android devise.Those levels cant be chosen and started. Only orange bage with level's name. :(((
But on PC - it's works well.
Maybe i need some setups to ran it?

I have exactly the same issue, and tried various openbor versions. Has anyone found a workaround on this?
The game is fantastic, and its such a bummer to stuck like this.
 
spyroskonst said:
I have exactly the same issue, and tried various openbor versions. Has anyone found a workaround on this?


- I suppose that only author of game  can make full andoid port.... if he wants.....  But think, he doesnt want ;D
 
Hello everyone!
Have been passed more then year after i started asked there about possibility to ran game on android and unfortunately it was to no avail...

But recently  I've  accidentally found OpenBOR 4100 1.3.3 debug from 2015 and it has ran the game perfectly at my android phone :D

So, i just put this file there, maybe it's still needs who something too https://dropmefiles.com/JYZPs


(But it is not mean that we don't need ports of game for other consoles such a psp\wii\ps3 and more...))))
 
Things is, the game is highly incompatible with other versions of the engine, so an update requires extensive testing and reprogramming, for which I have limited time nowadays. Hence the delay (and hence why I was careful to never promise such port/update to the public)
 
Things is, the game is highly incompatible with other versions of the engine, so an update requires extensive testing and reprogramming, for which I have limited time nowadays. Hence the delay (and hence why I was careful to never promise such port/update to the public)
Either way thanks man. Love the game and a couple years ago you even took the time to look into the end game bug I was having where the credits were all messed up.
 
Well the game was very broken (no offence to @mersox ) its just the windows and linux ports for some reason overlook most issues and continues to run the game without crash hopefully this will be fixed in future releases.
 
@msmalik681
how do we know that a mod is broken or not?
what I mean is, if this mod can run smoothly on pc but still can't be ported to other hardware?

is there any reason to know (usually) about why this happened? Conflicting scripts? OR compatibility issues with certain versions of openbor?
 
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