two questions

LazyKatt002

New member
Evening all,hope everyone's in good health.

about a week back i started to making ryu hayabusa from Ninja Gaiden(the Arcade 1988 Version ) when i hit a wall with his throw animations.he doesnt have a normal
throw,final fight style.

1. In his game he uses his jump arc to grab them by the neck
and flip them over his back. Attached is what the frames look like.
Is there a way pull this off?.

2. Managed to throw the iori yagami character in the splatterhouse 
modules i really enjoy,Favorite game ever btw, but the after the lols were done
he towers over everyone.
i was thinking of resizing every enemy but then the stages would be to small
and right now im horrible at making stages.

Is there another way around the resizing problem? maybe someone has come across this before.



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Good day there LazyKatt  ;D

LazyKatt002 said:
1. In his game he uses his jump arc to grab them by the neck and flip them over his back. Attached is what the frames look like. Is there a way pull this off?.

Yes, with script. It's pretty complex to explain with texts but if you want to see some examples, there are mods using the script such as Crime Buster v2.5

2. Managed to throw the iori yagami character in the splatterhouse  modules i really enjoy,Favorite game ever btw, but the after the lols were done he towers over everyone.
i was thinking of resizing every enemy but then the stages would be to small and right now im horrible at making stages.

Is there another way around the resizing problem? maybe someone has come across this before.

Well, resizing Iori is the easiest way though quality loss is inevitable
 
@Bloodbane, you've my gratitude sir,Tho ive never used scripts before so this will be something
groovy to mess with,ive seen some scripts and sweet blueberry flavored jeebus
it looks intimidating lol.i found the manuals for OpenBor
hopefully it can show me how to get started/understand it.

@esn23,wild stuff man, i never wouldve thought of using iori from the gba series.
nice outside the box thinking sir.

Much obliged mates!



 
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