dantedevil
Well-known member
I have a boss with a lot of random attacks, this boss throws you different types of rolling drums, in different directions.
That's why I need he to act randomly when choosing which attack to use.
But until now I have not managed to make it work the way I want it to.
Here my try:
That's why I need he to act randomly when choosing which attack to use.
But until now I have not managed to make it work the way I want it to.
Here my try:
Code:
anim follow13
loop 0
offset 82 162
bbox 0 0 0 0
@cmd layer -1
fshadow 0
delay 20
@cmd attack1 50 200 200 "ANI_FOLLOW14"
frame data/chars/gang3/truck/spawn1.png
@script
void self = getlocalvar("self"); //get calling entity
int random = (openborvariant("elapsed_time")/2)%6+1; //random number from 1 to 3
if(frame == 2)
{
if(random == 1){ //if random number is 1
changeentityproperty(self, "animation", openborconstant("ANI_FREESPECIAL")); //move to freespecial
}else{ //if random number is not 1
changeentityproperty(self, "animation", openborconstant("ANI_FREESPECIAL" + random)); //move to freespecial matching the random number
}
}
@end_script
delay 1
frame data/chars/gang3/truck/spawn1.png
frame data/chars/gang3/truck/spawn1.png
delay 200
frame data/chars/gang3/truck/spawn1.png
anim follow14
loop 0
offset 84 162
bbox 0 0 0 0
@cmd layer -1
fshadow 0
delay 4
@cmd spawnAni "drum" -56 150 -2 "ANI_FREESPECIAL12" 0 0 0
frame data/chars/gang3/truck/throwd01.png
delay 56
frame data/chars/gang3/truck/throwd01.png
delay 12
frame data/chars/gang3/truck/throwd02.png
frame data/chars/gang3/truck/throwd03.png
delay 20
frame data/chars/gang3/truck/throwd04.png
delay 12
frame data/chars/gang3/truck/throwd05.png
delay 8
frame data/chars/gang3/truck/throwd06.png
@cmd spawnAni "rollbdrum" 65 102 -1 "ANI_FOLLOW11" 0 0 0
frame data/chars/gang3/truck/throwd07.png
delay 40
frame data/chars/gang3/truck/throwd08.png
delay 12
frame data/chars/gang3/truck/throwd09.png
@cmd anichange "ANI_FOLLOW13" 0
frame data/chars/gang3/truck/throwd09.png
anim freespecial
loop 0
offset 84 162
bbox 0 0 0 0
@cmd layer -1
delay 4
@cmd spawnAni "drum" -56 150 -2 "ANI_FREESPECIAL10" 0 0 0
frame data/chars/gang3/truck/throwd01.png
delay 56
frame data/chars/gang3/truck/throwd01.png
delay 12
frame data/chars/gang3/truck/throwd02.png
frame data/chars/gang3/truck/throwd03.png
delay 20
frame data/chars/gang3/truck/throwd04.png
delay 12
frame data/chars/gang3/truck/throwd05.png
delay 8
frame data/chars/gang3/truck/throwd06.png
subentity rolldrum
spawnframe 8 65 -1 102 0
frame data/chars/gang3/truck/throwd07.png
delay 40
frame data/chars/gang3/truck/throwd08.png
delay 12
frame data/chars/gang3/truck/throwd09.png
@cmd anichange "ANI_FOLLOW13" 0
frame data/chars/gang3/truck/throwd09.png
anim freespecial2
loop 0
offset 84 162
bbox 0 0 0 0
@cmd layer -1
delay 4
@cmd spawnAni "drum" -56 150 -2 "ANI_FREESPECIAL10" 0 0 0
frame data/chars/gang3/truck/throwd01.png
delay 56
frame data/chars/gang3/truck/throwd01.png
delay 12
frame data/chars/gang3/truck/throwd02.png
frame data/chars/gang3/truck/throwd03.png
delay 20
frame data/chars/gang3/truck/throwd04.png
delay 12
frame data/chars/gang3/truck/throwd05.png
delay 8
frame data/chars/gang3/truck/throwd06.png
@cmd spawnAni "rolldrum" 65 102 -1 "ANI_FOLLOW10" 0 0 0
frame data/chars/gang3/truck/throwd07.png
delay 40
frame data/chars/gang3/truck/throwd08.png
delay 12
frame data/chars/gang3/truck/throwd09.png
@cmd anichange "ANI_FOLLOW13" 0
frame data/chars/gang3/truck/throwd09.png
anim freespecial3
loop 0
offset 84 162
bbox 0 0 0 0
@cmd layer -1
fshadow 0
delay 4
@cmd spawnAni "drum" -56 150 -2 "ANI_FREESPECIAL11" 0 0 0
frame data/chars/gang3/truck/throwd01.png
delay 56
frame data/chars/gang3/truck/throwd01.png
delay 12
frame data/chars/gang3/truck/throwd02.png
frame data/chars/gang3/truck/throwd03b.png
delay 20
frame data/chars/gang3/truck/throwd04b.png
delay 12
frame data/chars/gang3/truck/throwd05b.png
delay 8
frame data/chars/gang3/truck/throwd06b.png
subentity rollhdrum
spawnframe 8 65 -1 102 0
frame data/chars/gang3/truck/throwd07.png
delay 40
frame data/chars/gang3/truck/throwd08.png
delay 12
frame data/chars/gang3/truck/throwd09.png
@cmd anichange "ANI_FOLLOW13" 0
frame data/chars/gang3/truck/throwd09.png
anim freespecial4
loop 0
offset 84 162
bbox 0 0 0 0
@cmd layer -1
fshadow 0
delay 4
@cmd spawnAni "drum" -56 150 -2 "ANI_FREESPECIAL11" 0 0 0
frame data/chars/gang3/truck/throwd01.png
delay 56
frame data/chars/gang3/truck/throwd01.png
delay 12
frame data/chars/gang3/truck/throwd02.png
frame data/chars/gang3/truck/throwd03b.png
delay 20
frame data/chars/gang3/truck/throwd04b.png
delay 12
frame data/chars/gang3/truck/throwd05b.png
delay 8
frame data/chars/gang3/truck/throwd06b.png
@cmd spawnAni "rollhdrum" 65 102 -1 "ANI_FOLLOW10" 0 0 0
frame data/chars/gang3/truck/throwd07.png
delay 40
frame data/chars/gang3/truck/throwd08.png
delay 12
frame data/chars/gang3/truck/throwd09.png
@cmd anichange "ANI_FOLLOW13" 0
frame data/chars/gang3/truck/throwd09.png
anim freespecial5
loop 0
offset 84 162
bbox 0 0 0 0
@cmd layer -1
fshadow 0
delay 4
@cmd spawnAni "drum" -56 150 -2 "ANI_FREESPECIAL12" 0 0 0
frame data/chars/gang3/truck/throwd01.png
delay 56
frame data/chars/gang3/truck/throwd01.png
delay 12
frame data/chars/gang3/truck/throwd02.png
frame data/chars/gang3/truck/throwd03.png
delay 20
frame data/chars/gang3/truck/throwd04.png
delay 12
frame data/chars/gang3/truck/throwd05.png
delay 8
frame data/chars/gang3/truck/throwd06.png
subentity rollbdrum
spawnframe 8 65 -1 102 0
frame data/chars/gang3/truck/throwd07.png
delay 40
frame data/chars/gang3/truck/throwd08.png
delay 12
frame data/chars/gang3/truck/throwd09.png
@cmd anichange "ANI_FOLLOW13" 0
frame data/chars/gang3/truck/throwd09.png
anim freespecial6
loop 0
offset 84 162
bbox 0 0 0 0
@cmd layer -1
fshadow 0
delay 4
@cmd spawnAni "drum" -56 150 -2 "ANI_FREESPECIAL12" 0 0 0
frame data/chars/gang3/truck/throwd01.png
delay 56
frame data/chars/gang3/truck/throwd01.png
delay 12
frame data/chars/gang3/truck/throwd02.png
frame data/chars/gang3/truck/throwd03.png
delay 20
frame data/chars/gang3/truck/throwd04.png
delay 12
frame data/chars/gang3/truck/throwd05.png
delay 8
frame data/chars/gang3/truck/throwd06.png
@cmd spawnAni "rollbdrum" 65 102 -1 "ANI_FOLLOW10" 0 0 0
frame data/chars/gang3/truck/throwd07.png
delay 40
frame data/chars/gang3/truck/throwd08.png
delay 12
frame data/chars/gang3/truck/throwd09.png
@cmd anichange "ANI_FOLLOW13" 0
frame data/chars/gang3/truck/throwd09.png
Last edited: