machok
Well-known member
I still learning to how make combos and then I found this problem,
Enemy always skip Haggar last attack (freespecial20) not sure why.. It's been hours now and I still not sure what's going on
Haggar special (spinning attack) is attack25
Haggar last attack (freespecial20) is attack42
*sorry video back to private now, still a wip can't show it yet
as in the end of the video when not combined freespecial20 can hit enemy smoothly without problems
where should I check to solved this?
Is my enemy fall too long??
Enemy always skip Haggar last attack (freespecial20) not sure why.. It's been hours now and I still not sure what's going on
Haggar special (spinning attack) is attack25
Haggar last attack (freespecial20) is attack42
*sorry video back to private now, still a wip can't show it yet
as in the end of the video when not combined freespecial20 can hit enemy smoothly without problems
where should I check to solved this?
Is my enemy fall too long??
Code:
anim fall25
forcedirection -1
# jugglecost 50
loop 0
delay 4
offset 89 174
bbox 70 96 40 78 150
@cmd dasher -0.75 0 -0.1
frame data/chars/bred/pain1.gif
offset 93 174
frame data/chars/bred/pain1.gif
offset 91 174
frame data/chars/bred/pain1.gif
offset 93 174
frame data/chars/bred/pain1.gif
offset 91 174
bbox 70 96 40 78
frame data/chars/bred/pain1.gif
offset 93 174
bbox 70 96 40 78
frame data/chars/bred/pain1.gif
offset 91 174
bbox 70 96 40 78
frame data/chars/bred/pain1.gif
delay 15
offset 89 174
bbox 70 96 40 78 150
@cmd dasher 0 0 0 0
frame data/chars/bred/pain1.gif
delay 15
offset 89 174
bbox 70 96 40 78 150
frame data/chars/bred/pain02.gif
offset 89 174
delay 8
bbox 70 96 40 78 150
frame data/chars/bred/rise01.gif
bbox 70 96 40 78 150
frame data/chars/bred/rise02.gif
bbox 70 96 40 78 150
frame data/chars/bred/rise01.gif
bbox 70 96 40 78 150
frame data/chars/bred/rise03.gif
bbox 70 96 40 78 150
frame data/chars/bred/rise01.gif
bbox 70 96 40 78
frame data/chars/bred/rise02.gif
bbox 70 96 40 78
frame data/chars/bred/rise01.gif
bbox 70 96 40 78
frame data/chars/bred/rise03.gif
bbox 70 96 40 78
frame data/chars/bred/rise01.gif
bbox 70 96 40 78
delay 16
frame data/chars/bred/pain04.gif
offset 89 174
bbox 70 96 40 78
delay 16
frame data/chars/bred/wk6.gif
Last edited: