"Zanretsuken" style move

How exactly do i make a move like Ryo's zanretsuken? I need to know since i'm trying to make a character's "grabattack2" a move similar to that. The move's properties (as far as i know) traps an opponent into a combo then knocks them out.
 
Well, you can start by creating rapid punches 1st then add uppercut at the end

Couple things you need to set:
1. fastattack 1
This is to ensure all attackboxes can hit opponent
2. attack 0
To allow multiple hit, attack 0 must be inserted between active attackboxes
3. nokill
This is to ensure opponent isn't finished before the uppercut. Of course set nokill 0 before the uppercut to allow the attack to finish the opponent
4. juggling
This is to allow opponent to be lifted during rapid punches
5. All attackboxes are knockdown
6. dropv
This is to control opponent so he doesn't get lifted too high or too low to allow all punches to hit opponent. And of course it's used to launch opponent with the uppercut

I don't have any examples.... wait, we have Art of Fighting mod somewhere. Maybe you can find Ryo's zanretsuken there
 
The way BB explained will work as a basic solution, but remember that Beat em Up games are different from fighting games - you will have more than one enemy on the screen and they can break your move.

So you either:
a - use a follow animation without any bbox on your player (this will prevent you get hit)
b- use a custom pain animation
c - use script and bind the enemy to you.

While the first option is easier, there is one downside: the other player can interrupt your move if they hit the enemy. The second option also works, but you will need to make a custom pain animation for all the enemies and it you got a TIME OVER, the enemy will continue executing the custom animation and it will be weird.

I had this issue on my Avengers game when I was coding Iron Fist. Then I changed to a scripted grab and now it works perfectlly.
 
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