Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 35

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Can you add Blaze's Jap Flying Kick in the Next Update?
View attachment 12614

Just my opinion:

Honestly, why do people like this?

1764176765418.png

Never mind the juvenile panty shot. The position is just kind of awkward and stupid looking. The motivation might have been censorship, but this pose is far more slick and effective:

blaze_jk_0.png

Again, IMO.

DC
 
My best SOR 1 Blaze my game play. Other the lvl 7 lol

Time stamps of neat things

8:17 to 8:30

9:05 to 9:10

9:32 to 9:39

10:07 to 10:15

20:56 to 21:02

25:10 to 25:21 Backwards Wall jump, I can finally see my inputs on how to do it.
 
Just my opinion:

Honestly, why do people like this?

View attachment 12622

Never mind the juvenile panty shot. The position is just kind of awkward and stupid looking. The motivation might have been censorship, but this pose is far more slick and effective:

View attachment 12623

Again, IMO.

DC
As much as I love my panty shots, I always thought the JP kick looked weird, and the SoR2 one looked better, more practical and more graceful. SoR3 remedied that and included the panty shot while having a more practical pose, even the US version left it in. Maybe that's why the made her suit white, hoping people wouldn't notice.
 
I'm just glad you're considering to replace the current one
Friend, I appreciate the sprites, but in my first tests it didn't look too much better than the current one. I will go back to this move later, for now I will prioritize SOR1 Blaze, since she is almost finished.

Not trying to demotivate you, just sharing my opinion because I'm also making Adam but with Daors sprites, not using BKM sprites because of above "problems".
I understand the point and appreciate the feedback, but I need to keep the project progressing according to the plans in order to finish it one day, even with bad Sega sprites. I'm open to receiving more sprite sheets for consistent work in case people don't like the classics.

And I want to include as much original content as possible, especially missing/unused/lost/beta and anything related to games people don't know too much, like BKM.

Curiously, taking SOR4 as an example, the devs got all original sprites (including the ugly SOR1 ones) exactly as they are originally, without almost any improvement. IMO this was totally lazy work, I think they should have redesigned all the classic sprites in the SOR4 format to keep a pattern, but this was their vision and most people simply accepted it.

But as always, I'm still open to hear suggestions for improvements.

Because it's indeed not Beta Zan. I'm dissapointed how incomplete BK3 feels and the more I dissapointed was Zan. He has unfinished and rush job feels. So the intention of my edits were to give him more complete. I have to dissagree to called it Beta Zan, I'll make him eventually but not now.
Yes, I know, I didn't say the contrary. My idea was to create one more Zan based on the beta version design and include the new moves you created.

In the BK3 rom, Sega left one single sprite from the beta version and I was trying to redesign all sprites based on this one, but this would add a lot of work. Then, I paused it.

1764211059841.png

Edited with fx and made the move less jiggly. The fx comes from Daors Adam offensif special.
Thanks, they are really good. I will test it.

Can you add Blaze's Jap Flying Kick in the Next Update?
Just my opinion:

Honestly, why do people like this?

View attachment 12622

Never mind the juvenile panty shot. The position is just kind of awkward and stupid looking. The motivation might have been censorship, but this pose is far more slick and effective:

View attachment 12623

Again, IMO.

DC
this. so much this.
As much as I love my panty shots, I always thought the JP kick looked weird, and the SoR2 one looked better, more practical and more graceful. SoR3 remedied that and included the panty shot while having a more practical pose, even the US version left it in. Maybe that's why the made her suit white, hoping people wouldn't notice.
Guys, like I commented above, I only added this move due to being part of the unused/beta content. To be honest I prefer the one from the final version, but I also don't want to leave unused content out.
And yes, Sega reused it on the BKM Blaze, I'm just following the boss in this case.
 
Guys, like I commented above, I only added this move due to being part of the unused/beta content. To be honest I prefer the one from the final version, but I also don't want to leave unused content out.
And yes, Sega reused it on the BKM Blaze, I'm just following the boss in this case.
I do apologize if I made it sound like I want you to remove it. I was just making a comment on it myself. I think you present it in a different way, though it's been a moment since I've played this, but that kick looks better if performed a different way, but the way SoR2 presents it looks awkward. It's not bad, just always thought it was weird.
 
Same here, I was by no means suggesting removal.
I do apologize if I made it sound like I want you to remove it. I was just making a comment on it myself. I think you present it in a different way, though it's been a moment since I've played this, but that kick looks better if performed a different way, but the way SoR2 presents it looks awkward. It's not bad, just always thought it was weird.
Don't worry guys :) I understand your points and indeed agree with you.
I'm only detailing what was my goal on adding this move.
 
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Yes, I know, I didn't say the contrary. My idea was to create one more Zan based on the beta version design and include the new moves you created.

In the BK3 rom, Sega left one single sprite from the beta version and I was trying to redesign all sprites based on this one, but this would add a lot of work. Then, I paused it.

View attachment 12638


Thanks, they are really good. I will test it.
1764246982182.png
heres alot more sprites that have some beta shading,proportions & heads on them.
 
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