Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 35

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The project is currently under development.
Can you not make a universal sky background and by code shift the color into Day/Afternoon/Night according to the specific stages?
Unfortunately this solution is not so simple. Some levels have buildings in the background and I would certainly need to draw it in a proper graphics.

I'm testing different ideas for the Helicopter, it's not totally defined. One of them is similar to what SORR does (and similar to what Ilu suggested too), but I was trying to avoid it at any cost to avoid comparison. In short, I will just skip the shots and make only small explosions while the chaingun is firing.

I will post an example as soon as I finish it.

I'm asking your permission to open and used SOR2X as learning purpose and for me to test my edits. Don't worry, I will never release any of my edits and making chaos out of your game. Wait, we already have that.. lol.. Testing my edits in rom hack is not enough anymore and beside I really need that bike stages to test this guy.
No problem friend, you can use the SOR2X for your tests and learning purposes :) At least it's a lot better than hacking roms to make tests.
 
One more adjustment, now the bullets fall vertically to match the helicopter position, plus I rotated the sprite to look coherent with the falling movement.
I'm avoiding at all costs making the same way as the SORR. At least in the current method, it resembles the classic chaingun from the original game.

 
One more adjustment, now the bullets fall vertically to match the helicopter position, plus I rotated the sprite to look coherent with the falling movement.
I'm avoiding at all costs making the same way as the SORR. At least in the current method, it resembles the classic chaingun from the original game.

Yeah, looks good. And yeah, you should avoid anything close to SORR...
 
Testing a feature constantly requested, blitz during grabs, similar to SOR4.



love it, thanks
Glad you liked, thanks for the sprites :)

There's small mistake in SOR3 Skate Metal Bat attack, wooden bat still there in few frames
Confirmed, thanks for the report. Indeed this happens in the SOR3 versions of Axel/Blaze/Sammy because they have some exclusive sprites using the wooden bat, and then the new weapon palette in the SOR1 route will not affect these frames.
 
Hello Kratus, I noticed there's a Sor2 New Era on Youtube featuring MegaMania difficulty, where the number of enemies is extremely high. Can this SORX handle such a configuration with an overwhelming number of enemies? (Of course, I'm referring solely to the number of enemies)
 
New SORX exe/apk icon. I tried to replace the old one with the new "X" but it didn't fit very well, plus this "S" resembles the SoR franchise a lot more than the "X".

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Just a curiosity, the SOR3 USA version considers the Shiva's stage as stage 8. So, having 8 stages in the SORX SOR3 route is not totally wrong.
I already saw this secret option, but originally it doesn't show stages 7 and 8, only 1-6. But it's possible to enable it through a game genie code.

Hello Kratus, I noticed there's a Sor2 New Era on Youtube featuring MegaMania difficulty, where the number of enemies is extremely high. Can this SORX handle such a configuration with an overwhelming number of enemies? (Of course, I'm referring solely to the number of enemies)
No problem, I can test this kind of feature. SORX supports almost everything the SOR2:NE does, I only didn't add a difficulty higher than mania in the past because I remember people not liking the idea.
However, I can test 4x or 8x enemies in the unlockables section.
 
No problem, I can test this kind of feature. SORX supports almost everything the SOR2:NE does, I only didn't add a difficulty higher than mania in the past because I remember people not liking the idea.
However, I can test 4x or 8x enemies in the unlockables section.

Hey, I liked it. But I would rather a smarter or more tactical AI than filling the screen.
 
Testing the SOR3 Garnet (USA version). I made a new model instead of just a new palette due to amount of diferences between USA/JPN versions.
Plus I added in the USA version an extra rare move, some kind of "multi slap" attack.




Some small additions, added the original icons and a life bar for SOR3 stage 3 walls and stage 6 switches.



And I refined a bit more the new logo, now following the "X" spacing based on the SOR2 box art and the "press start" text based on the SOR3 title screen.

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Testing the SOR3 Garnet (USA version). I made a new model instead of just a new palette due to amount of diferences between USA/JPN versions.
Plus I added in the USA version an extra rare move, some kind of "multi slap" attack.
Could Garnet_U and Garnet.J both appear on stages to enrich the game's variety?
 
Could Garnet_U and Garnet.J both appear on stages to enrich the game's variety?
My first code already had it applied in all spawns, but I'm testing another feature that changed it.
Now the cover type also changes BK3/SOR3 elements, like intro, endings, palettes and characters. This way we can have the complete experience in both titles.

But I will consider reverting at least Garnet/Electra, I need to finish the code first.


Game crashed on me while playing as Beta Max on SoR 2 elevator. Something to do with his Sword mode it seems.
Thanks for the report :) I will check it.
EDIT: @Psykai Please, can you send me your saves folder too? I tested in my game file and the issue didn't happen, but I'm using default options for most game settings.
 
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