You don't know how excited that makes me. Thanks so much! Hope you find very little problemsTesting ARM build on a Raspberry pi 3 with a 32 bit O.S., the progress is going well so far.
There's some performance issues, like fps drop, but it's related to a lot of game scripts running in a low hardware device. At least the engine is working well with no crashes.
View attachment 15068
### BETA 35.CC2 ###
- Engine: Added AppImage files for Raspberry Pi O.S., both tested on a Pi 3 using Bookworm 32bit (compiled on a Buster O.S. with glibc 2.28) and Trixie 64 bit systems.
- Game: BKM Adam, many sprite adjustments.
- Game: SOR2 Blaze update, fixed some glitches in the rage cannon when close to walls, reduced the size a bit.
- Game: Fixed some glitches when a grab starts close to an obstacle.
- Game: Fixed Max "grab jump" crash.
- Game: Minor fix in the "time over" text code...
<system>
<name>ports</name>
<fullname>Ports</fullname>
<path>/home/pi/RetroPie/roms/ports</path>
<extension>.sh .SH</extension>
<command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ ports %ROM%</command>
<platform>ports</platform>
<theme>ports</theme>
</system>
mkdir -p /opt/retropie/configs/ports/
nano /opt/retropie/configs/ports/emulators.cfg
default = "exec-appimage"
exec-appimage = "%ROM%"
@S Mars Thanks buddyGreetings from Argentina
I just downloaded the game and the Windows version looks fine.Hi Kratus, is this a download error or do you not have the Windows version?

Exactly, this is not a bug, this is intentional to work on the same way as the original games.Also, the other versions are for 2 players, not 4.

He is already in the gameThat said, any plans to include an optional Mr.Monopoly boss from the SMS version?
I don't think I've ever seen a version of him pop up on any of the SOR fan games. So it could be a fun exclusive here.
@DoubleDragons Hi friend, here's some videos showing him in action. You can also fight against him in the SOR1 route, selecting the "down path" at the end of the stage 5 (after defeating Onihime/Yasha).Oh? Do you have a link to a video? Or even a picture?
Is it on a secret route that I'm overlooking?
Thank youWow! This just gets better and better.
With the classic resolution fork, I like how this also doubles as a preservationist effort. A completist version with all things OG SOR.
I’ll give it a try asap. My console guy is getting a new pc at the moment but I’ll have him look at it as well.@yerboydrew
Friend, in this first step, there's a high chance of the RPi build not working on the SEGA mini console because I don't have one to make tests.
However, I would appreciate it if you could share the results in case you test on your device
of course not. Genesis doesn't have enough power to handle this game.Quick question... saw stuff about SORX on YouTube. Has the op put this on a working genesis cartridge? I want it bad!
Oh wow thats wild af. I'm literally getting back into retro gaming like today, and this was the first thing I wanted to add as a cartridge for the sega lol I got avp (the arcade) in a cart form for snesof course not. Genesis doesn't have enough power to handle this game.
This is not a rom hack, its full game
@xXxJoEkRxXx Sorry friend, like @O Ilusionista said, the game can't run in a Genesis system.Oh wow thats wild af. I'm literally getting back into retro gaming like today, and this was the first thing I wanted to add as a cartridge for the sega lol I got avp (the arcade) in a cart form for snes
Oh wow thats wild af. I'm literally getting back into retro gaming like today, and this was the first thing I wanted to add as a cartridge for the sega lol I got avp (the arcade) in a cart form for snes
### BETA 35.CC3 ###
- Game: SOR1 Blaze, minor collision box adjustments, blitz/special attacks animation revision.
- Game: SOR1 Onihime, minor collision box adjustments, blitz/special attacks animation revision.
- Game: SOR3 Blaze, minor weapon position adjustments.
### BETA 35.CC2 ###
- Engine: Added AppImage files for Raspberry Pi O.S., both tested on a Pi 3 using Bookworm 32bit (compiled on a Buster O.S. with glibc 2.28) and Trixie 64 bit systems.
- Game: BKM Adam, many sprite...


Thanks buddy, I will test your suggestion@Kratus I was playing the latest beta (the video should be on my channel tomorrow) and I noticed two things:
- Before the battle against Yamato, a shuriken briefly appears on the screen. I thought it was a bug, but when I checked the original game (since I didn't remember it clearly), Yamato appears throwing the shuriken with a *Predator*-style transparency effect. I'm not sure if it would be better to have Yamato at about 10% transparency, as it currently looks like a glitch—since there’s no one there and Yamato only appears later.
Thanks for the catch, I replicated the same situation you mentioned and in fact the Robot X stays outside of the screen, laughing and trying to shoot.- I ran into issues during the section with the "X" robots. After one of them laughed near the edge of the screen, he went off-camera, and I couldn't hit him (nor could he hit me). I tried using the police, but that didn't work either. I could hear that there was more than one "X" robot; they were laughing and shooting but missing me, and things stayed that way for a while until I lured them back onto the screen by running to the left.