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  1. 16-bit Fighter

    Art Some pixels I want to show you

    Congrats Kimono! It's very refreshing to see this kind of old mini sprites get a revisited 16-bit look! I have a few little concerns though. About the colors, I think the same as Ilu and I'm convinced the fire would be very better with a yellow center (the hotter part of a fire). I also think...
  2. 16-bit Fighter

    Making SOR2 sprites

    I've opened this thread for us to talk about the best way to create a SOR2 sprites. It's a plan for a new char of course! I'd love to have a tutorial like the kind of this one (it's for Capcom style). I confess I'm starting without having thought a lot about it. Thus I'd like to know if someone...
  3. 16-bit Fighter

    In Progress Streets of Rage 2X By Kratus

    Kratus Have you made some test about Axel's smart palette? It's just to know because I'd like to tell you I plan to make Max's but not in a defined date (at less before 2022). So the day you know when you release the next update (and keep in mind, please, I'm not trying to make you under...
  4. 16-bit Fighter

    [TIPS] Balancing enemies attacks

    O Ilusionista Thanks for the explanations! Does the shake work with a just-one-frame-attack (idle-attack-idle) or is it useless in this case?
  5. 16-bit Fighter

    [TIPS] Balancing enemies attacks

    Thanks for the advices. I agree that enemies should be fairly hard in the sake of enjoyability. ^^ When you talk about recovery, do you mean MP recovery? Or a parameter that delays a simple and second attack after a first one? If so, what is this parameter? I think it exists but I couldn't find...
  6. 16-bit Fighter

    Does rangea properly work?

    If a target of an enemy or a NPC is small or in high level, rangea should be used like 0 30 for the small targets (in order to avoid a higher attack which wouldn't touch the adversary's bbox) and 100 200 for high ones, of course they are just some examples of values. However it seems not to work...
  7. 16-bit Fighter

    In Progress Avengers United Battle Force

    OKay, I didn't remember the firethrowers in the film.
  8. 16-bit Fighter

    In Progress Avengers United Battle Force

    Nice result! I don't know a lot this armor but does it often use fire in comics?
  9. 16-bit Fighter

    A command makes OpenBor shut down

    When I use the command Slamstart by the script player.c, I have no problem. But when I use this command by the script grabscript_complete.c, OB shuts down. OpenBorLog indicates that there's an exception but I don't understand what it means. Thanks by advance!
  10. 16-bit Fighter

    Art Some pixels I want to show you

    Great initiative, kimono! At first sight, I think punch et jump can be improved. The forearm is too quickly in a horizontal mode. About the first picture jump, the back should be straight. IMO it's the case for the first picture elbow too.
  11. 16-bit Fighter

    In Progress Streets of Rage 2X By Kratus

    In order to avoid this situation, I include in my mod a script for the CPUs that make them to tend to walk back when they are too much at left or right of the screen. That also allows for the CPUs no to be too much hit if offscreen enemies have a longer range.
  12. 16-bit Fighter

    Canceled The Lab of Mr.Din

    Good luck for your very promising project!
  13. 16-bit Fighter

    Unloaded chars in Obeditor

    When I use Obeditor, the chars with a header script doesn't appear. Is there a way to avoid this issue otherwise than by creating onspawnscripts for these chars?
  14. 16-bit Fighter

    Block command

    Please, I need help because I use the Block command for an enemy char but it doesn't work. The enemy is every time hurt by any attack when performing the anim below. anim upper         offset 74 102 range 10 55 rangez -10 10 bbox 63 44 19 58 delay 199 @cmd block 1 frame...
  15. 16-bit Fighter

    In Progress Streets of Rage 2X By Kratus

    Kratus What does the attribute SKILLS exactly mean please?
  16. 16-bit Fighter

    In Progress Lucia's Run

    Congrats, the visual's getting better and better! I wonder how it will look when enemies appear. ^^
  17. 16-bit Fighter

    In Progress Avengers United Battle Force

    Great job for always providing various stages! The flame seems weird to me because its core is red instead of white.
  18. 16-bit Fighter

    How to change the value of knockdowncount?

    I don't understand why these lines work changeentityproperty(self, "nopain", 1); changeentityproperty(self, "nodrop", 1); but not this one changeentityproperty(self, "knockdowncount", 1); It makes the engine exit. Do you have an idea what is wrong, please?
  19. 16-bit Fighter

    Canceled Fatal Fury Chronicles

    It's pretty good, especially the drops on chars! I wonder how you'll do to make large stages if you use backgrounds from fighting games, though.
  20. 16-bit Fighter

    Canceled [WIP] Mod X Zone

    I have a question about Comix Zone. In the good ending, it's said that Comix Zone becomes the best selling comic-book ever, Alissa goes out of her world before becoming the head of U.S security and the rat Roadkill is donated 100 pounds of mozarella. But I wonder if the comic-book shows the...
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