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    Solved Can OpenBOR do a vertical wall with 3D perspective?

    @Kratus @oldyz - Thanks for testing it out and the examples! So I thought it through and I'm certain it's possible just applying changedrawmethod(NULL, "scalex") to a single image. I mentioned before I tried scrolling and stretching but it would never be perfectly in sync with the affine...
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    Solved Can OpenBOR do a vertical wall with 3D perspective?

    @DCurrent and @oldyz -- Thank you for the info and links! That method makes a lot of sense. I guess my only 'issue' with it is that it seems pretty manual in that you have to draw every frame in advance (though it's not that difficult since you could do the transform in photoshop or any paint...
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    Solved Can OpenBOR do a vertical wall with 3D perspective?

    Check this out (6:40 mark): Notice that the players can go through the door in the middle of the stage and it's drawn with proper perspective. Even the angle of the bottom edge of the door is perfectly aligned with the ground affine layer at every step. Is there a way to do this in OpenBOR...
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    Noobs guide to scripting

    I know this is an old thread, but I just had to say thanks for these tutorials. If learning Openbor scripting is a 20 step process, then this is the critical 0 to 1 step that almost all other resources skip. I think understanding the concept of your scripts are run when certain events occur...
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    Solved When do you NOT use NULL with changedrawmethod? Screens question

    Ah, I see! It's also clear in the new vids that I was wrong about the trees' horizontal mvmts being in sync with the ground affine layer. So much to learn! :) Anyways, thanks again. Marking this as solved.
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    Solved When do you NOT use NULL with changedrawmethod? Screens question

    That's brilliant! So simple and effective. But now you've made me curious about the tree sidewalls. Their horizontal movement seems like it's in-sync with the ground's affine transformation, but obviously they are not being transformed themselves. I thought maybe a bunch of layers (eg, a...
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    Solved When do you NOT use NULL with changedrawmethod? Screens question

    Thank you, Damon! That was hugely helpful for all points. My understanding of openbor scripting has grown so much in one day already. Whoa, the entire effect of that stage is incredibly impressive. How was the cloud moving toward player effect accomplished? Is that like progressively...
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    Solved When do you NOT use NULL with changedrawmethod? Screens question

    So I finally dug into scripting to try to make use of screens, but I'm confused about a few things: 1. Changedrawmethod (and Setdrawmethod) functions always on NULL() In practice, do the above drawmethods always use NULL() for the scr parameter? The reference manual says they can be applied...
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    Solved Is this a bug? Identical bglayers not parallel

    Answering my own question for posterity: These all seem to be by design, but you can eliminate a lot of the effect by setting your beginsize higher (like >0.9) and adding more transparent width to the image so that the artwork can fully skew left to right within the bounds of the image dimensions.
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    Solved Is this a bug? Identical bglayers not parallel

    Oh interesting, using shorter images on the top layers really does what I need. Just need to wrap my head around balancing the image's vertical size and the adjustments to zposition to make the layers look right in relation to each other. But it's definitely looking better already. Thank you...
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    Solved Is this a bug? Identical bglayers not parallel

    Thank you, DC! That diagram is very helpful to understanding what's going on. I guess there currently isn't a way to change the zposition of the bottom edge? And thank you for the tip on where to look for screens info. I remember hearing about screens before, but it doesn't seem to be...
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    Solved Is this a bug? Identical bglayers not parallel

    Is this a bug with openbor? I have 2 bglayers using identical sized artwork and identical bglayer properties EXCEPT for zposition. Mode7 watermode is activated. I expected to see 2 layers 'stacked' on top of each but otherwise moving in perfect sync with the lines parallel to each other...
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    Complete Fighter's History Revenge

    This super polished mod made me rethink what I know about beatemups. It has incredibly consistent graphic style despite a wide variety of characters and levels -- A hard thing to do when you're combining graphics from many other games. And it has a really, REALLY nice 'flow' to the gameplay...
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    I made a walking animation for Terry Bogard (+ parallax background shenanigans)

    Thanks, friends! The walk is indeed based on Ralf's. Good eye!
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    I made a walking animation for Terry Bogard (+ parallax background shenanigans)

    Thanks, guys! Yes, the foreground trees are a little problematic as they are one image. So if I change scroll speed for the front tree, the back tree speed looks off (and vice versa). Maybe I'll split them, but that's for later optimization. Thanks! Good to know. I remember some of the...
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    I made a walking animation for Terry Bogard (+ parallax background shenanigans)

    Hey Guys, Here's a sample of the walking animation I did for the KOF Terry Bogard sprite (can you guess what it's based on?). The video also shows off some of the parallax scrolling background ideas I had. Waaay back in 2019, I got really excited and obsessed with OpenBOR for a little while...
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    Thank you for creating & maintaining OpenBOR

    I just want to say thanks to all of the folk who have kept OpenBOR going.  I just discovered the engine this year and it's a dream come true.  It's helping me make my dream game and most limitations I've encountered so far have been more about personal ability than any serious issue with the...
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    Any work being done on a fixed 3D view like in Mugen?

    I was wondering, is there any work being done to support pseudo 3D backgrounds / stages like you see in games such as Guardian Heroes?  https://youtu.be/PUCA8p0RldE?t=510 It looks like Mugen (and now Ikemen) have supported this since 2014.  Check this out...
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