Canceled Guardian Heroes Arcade PSP/PC

Project is halted prior to completion and will not receive further updates.

jeet

New member
I hope there is still some Guardian Heroes fan here cuz this is definitly my favourite game ever :)



Video:

https://www.youtube.com/watch?v=uwT9wFZXLlQ

Again the quality and framerate of the video sucks, specially the first stage.

Here is a game i started long time ago , the first ( tmnt remake) is still not finished, i paused the progression since this one was closest to be done, even if i think GH is less popular.



EDIT: the game is done, pure ACTION based( no RPG features) , download link in the video :)

MAKE ME KNOW if there is anything i forgot , and i'll upload again ( i tested it once already)
 
Ok i remember now jugglepoints command now, thx u for the fast answer

I downloaded the story pack and check this tomorow, i hope it wont eat a lot of memory, since ihave only 1M left ( since its psp based the limit is 24M)

I dont understand yet the updated.c script thing, i have no knowledge at all in script and never used it before,i'll check this after the dialog issue
 
when you start to add scripts memory will get some increase, 1mb will not be enough,

looking forward to your release
really fan from guardian heroes, my favorite game from sega saturn
:)
 
damn, how much do u think i'll need to add at least 2 scripts?

if i cant add scripts then i'll be able to upload the PSP version tomorrow, and add script only for the PC version later
 
i think the best way is release the no script version for psp and for the pc version with all you have planned, and then later try update the psp version with the scripts

i dont know how much ram it will require but im sure is more than 1 mb
 
Jugglepoints doesnt works, I put jugglepoints 2 in the entity header of the boss, then on my playable character i write " jugglecost 1" in every attacks, once i launch the enemy i can juggle him even after 3 attacks,  i did something wrong or the command is buggy?

Even when i set the jugglepoints to -1 , i can still juggle the enemy, so there is something wrong
 
That looks nice, you can add dialogue using this :
Code:
				@script
                void self = getlocalvar("self");
    	if( frame == 1 ){
    	settextobj(1,	30 , 440 , 2, -1, "1-ST DOOR - BACK TO MAP OF ETERNIA" , openborvariant("elapsed_time")+2500);
	settextobj(2,	520 , 440 , 2, -1, "2-ND DOOR - ENTER TO RESET ALL PROGRESS !" , openborvariant("elapsed_time")+2500);

	}

	@end_script

2500 is how long text will be visible
 
Sry if i ll look like a big newbie but where i must add this  exactly? just adding this on a level will automatically create a text without having anything more to do? i really dont understand well the base of scripting and my poor english doesnt helps :(

Thx for your help
 
jeet said:
Jugglepoints doesnt works, I put jugglepoints 2 in the entity header of the boss, then on my playable character i write " jugglecost 1" in every attacks, once i launch the enemy i can juggle him even after 3 attacks,  i did something wrong or the command is buggy?

Even when i set the jugglepoints to -1 , i can still juggle the enemy, so there is something wrong

Eh, you set jugglepoints in player's header text not enemy's
But, jugglepoints limit how many juggles a character can perform on a single enemy. It doesn't limit how many times a character can be juggled (by anything)
You need script to do this limitation
 
@Bloodbane : ok i understand now , even this way thats good enough, since enemies die fast the juggle limitations wont be a problem on them, thx for clarify this

@daniel :  yes me too and probably my favourite game ever, but i wont have the pretention to say its better than original since it dont feature the RPG system, its a more oriented beat them up, for fan of the games that cannot play the XBOX remake  like me :) or thoses who d like to play the game with different characters, i'll try to release this in the week

@bWWd: i copy pasted your text directly in an attack animation, nothing happen, i think for script there is a file called "c" or something that i need to put in the game as well right? thats what i dont understand
 
since enemies die fast the juggle limitations wont be a problem on them, thx for clarify this

Well, jugglecost won't prevent multiple players juggling on same enemy. But if you're happy with that , fine then :D

BTW have you played Guardian Heroes Warpath by Burnking?
 
Yes, i knew about openbor because of this game ,  the idea was very interesting, making a sequel of guardianheroes, with the same rpg feature , but i was really disapointed about the "mix" of characters between Golden axe , D&D, and Guardian Heroes,he put too much thing on the same game, its like mixing an anime with a real movie, the 2 doesnt fit together, i dont liked the gameplay too, not enough magic spells.

But thats my point of view, I still think Burnking did an awsome job ripping so many sprites, and implementing this RPG path to choose, he surely put a lot of efforts in this game and i respect this
 
jeet said:
@bWWd: i copy pasted your text directly in an attack animation, nothing happen, i think for script there is a file called "c" or something that i need to put in the game as well right? thats what i dont understand

I think he meant that you place that bit of code on one 'frame' of one of your character's animations. The code doesn't have any dependencies I think he didn't state an 'animationscript' to be placed. Where you place the script depends upon the need for it. Just experiment.

for example (picture some of these other stuff in your mind)
:
Code:
anim <animation>
   <some properties>
   frame ...
   [b]@script[/b]
       <code>
        ....
   [b]@end_script[/b]

The manual is always your best friend. Also, check out other people's mods, they might have something there that could help.
 
I tried, still no results. I checked the manual a lot but when it come to script i dont understand well.

You sure this code doesnt need a script at all? because i dont even have a script folder or anything related
 
Well I fixed the dialog issue, now there is only one thing left, the "juggle cost" , here is what i found :

"jugglepoints - The total amount of juggle points an entity has. Defaults to 0. Setting Jugglepoints to -1 will make this entity immune to juggles. See below for more details.

Attack Commands :

jugglecost - If the victim is in the air and the attacker's jugglecost is equal to or lower than the victim's total jugglepoints , the attack will connect"

Im talking again about this, because I tried what Bloodbane said and that doesnt works either, so maybe im doing it wrong? could someone give me a small example ?

Because thats the only thing left before i could finish the game,and if i skip it the player will be able to juggle certains bosses to death
 
Back
Top Bottom