Hi all I have a few questions about BOR

liamx2000

Member
Hi all , Id like to be able to make my own BOR but have never used it in my life , before I download anything I just wanted to ask a few things ,
1) is BOR beginner friendly  like Rpg maker 2003 is ?

2) How many things do I need to download apart from
OpenBOR_v3.0_Build_4287 to make a game.

3)is it possible to open up other peoples projects to see how certain things are done like platforming and stuff.

4)I have no coding or scripting knowledge so if worse comes to worse can anyone help me make my game ? I can provide all sprites and backgrounds as I love creating sprites and editing them But I just wanted to know if worse came to worse that I might be able to get someone to collaborate with.

5) Can Bor create games like this -https://www.youtube.com/watch?v=cs4YioBF5LY

and - https://www.youtube.com/watch?v=AOB1RP3xBCo
, I want to re-create the old X-men Game gear games and one day The canceled X-WOMEN game.

Thank you for any help any of you can provide.
 
liamx2000 said:
Hi all , Id like to be able to make my own BOR but have never used it in my life , before I download anything I just wanted to ask a few things ,
1) is BOR beginner friendly  like Rpg maker 2003 is ?

2) How many things do I need to download apart from
OpenBOR_v3.0_Build_4287 to make a game.

3)is it possible to open up other peoples projects to see how certain things are done like platforming and stuff.

4)I have no coding or scripting knowledge so if worse comes to worse can anyone help me make my game ? I can provide all sprites and backgrounds as I love creating sprites and editing them But I just wanted to know if worse came to worse that I might be able to get someone to collaborate with.

5) Can Bor create games like this -https://www.youtube.com/watch?v=cs4YioBF5LY

and - https://www.youtube.com/watch?v=AOB1RP3xBCo
, I want to re-create the old X-men Game gear games and one day The canceled X-WOMEN game.

Thank you for any help any of you can provide.

Sure can as a matter a fact Im making a game like that... :P

https://www.youtube.com/watch?v=8SshxsiTaCA&feature=youtu.be

In order to make a game like X-women you will need someone with knowledge of script or learn it you will need it for a lot of what is need to make the game...
 
Yeah love your work looks really good so far , I wish I could make something like that , My game would be more basic though , I just want start small and use the sprites from the X-men Game Gear/Master System games retouched and edited to look more clean ,

atm I am working on Rogue - https://i.imgsafe.org/cfdd1e1dbd.png

What Id like my game to have if possible is :
-A simple 1 punch attack for standing and Crouching
-The ability for it's characters to fly or hover .

It's hard to find any tutorials for beginners on YouTube I found something but it's all in another language.
 
one simple attack wont need to be scripted it is just attack1 nor does crouch attack... Bloodbane has a flying script as do other modders in the script section.. Just take a look at openbor manual  it as all the things you need to make a basic mod. 
 
This place yes ?
http://dcemulation.org/?title=OpenBORManual#Getting_Started

am I allowed to open anyone's work to learn from it , I don't want to anger anyone by them thinking I am stealing their hard work.

 
What do you guys recommend I start with ?
And do older BOR games work with the most up to date engine ?

Should I use the ChronoCrash Modders Tools.exe , is that something you all use these days , or is it not necessary ?

and is OpenBOR_v3.0_Build_4287 all I need to make a game or are there other things I need to download ?

Edit:

Feeling lost now  :( ,  I just used paxplode , It wouldn't let me click on it , a dos box would appear for like 1 second then it would vanish , so I tried dragging the Pak file of the game I wanted to open and that worked and paxplode unpacked everything , I have put all the files where they should be from what it says on the Manuel , It said to make sure empty .pak is in the pak folder and it is in there but when I go to run the game to see if the sprite I added for the character file- idle.png is there BOR opens for a second the loading screen appears then it just closes.

How it looks.
https://i.imgsafe.org/d9c072bb7a.png

Please help , do you think I have a file in a wrong place ?
 
Ok I downloaded a file called Neo_Edit_Pack that's comes with the Original Beats of Rage already unpacked and ready to edit , But When I tried to add my sprite and saved it the picture became covered with dots , I take it that happened because all the images are.gif ? I then tried to run the game and it started but it went straight to the credits and then closed.  :(

I really am having no luck today ,I have been at this all day , It's frustrating because I can make sprites and edit sprites but I can't use them atm. 
 
liamx2000 said:
Ok I downloaded a file called Neo_Edit_Pack that's comes with the Original Beats of Rage already unpacked and ready to edit , But When I tried to add my sprite and saved it the picture became covered with dots , I take it that happened because all the images are.gif ? I then tried to run the game and it started but it went straight to the credits and then closed.  :(

I really am having no luck today ,I have been at this all day , It's frustrating because I can make sprites and edit sprites but I can't use them atm.

Is your picture indexed? All sprites in a char file that is the char need to be shared under the same pal with the upper right hand corner being your transparent color in your pal... Use photoshop or gimp or something :P  There is also a palapply you can get that will apply one pal to all sprites so you don't have to index one by one.
 
Well atm I can't even test the game because it jut keeps loading the credits then it closes , also the characters are a lot bigger then my rogue character sprites  , so would I just change the size of the box in paint ?

Also what is an indexed picture ? , and what is in the upper right hand corner?

I know what transparency is because I have used that with Rpg maker 2003 and MV images.

I really want to learn but I just keep getting stump after stump atm , which confuses me then I just end up going in circles because nothing works.
I don't understand why the game automatically goes to end credits then closes.

Sorry to be such a nooby nuisance.

 
liamx2000 said:
Well atm I can't even test the game because it jut keeps loading the credits then it closes , also the characters are a lot bigger then my rogue character sprites  , so would I just change the size of the box in paint ?

Also what is an indexed picture ? , and what is in the upper right hand corner?

I know what transparency is because I have used that with Rpg maker 2003 and MV images.

I really want to learn but I just keep getting stump after stump atm , which confuses me then I just end up going in circles because nothing works.
I don't understand why the game automatically goes to end credits then closes.

Sorry to be such a nooby nuisance.

Okay let me post some links for ya

Here is the Manual this will tell you all the basics you need to know http://dcemulation.org/index.php5?title=OpenBORManual

Here is how to build your own pal which is why your chars are all spotty.. They need to share the same pal and the transparent background color needs to be in the top right hand corner.. O goes more into detail about it in this guide..  http://www.chronocrash.com/forum/index.php?topic=60.0
 
Maxman made this too shows how to create a basic character http://www.chronocrash.com/forum/index.php?topic=88.msg423#msg423

Also if it is showing text and closing openbor created a log file in logs.. Open the log file and scroll down to the bottom it will tell you why it closed it's self.. :P  Hope this helps.

 
Thanks I'll give all this a go , thanks for taking the time to reply to me , very very much appreciated.

Also with OpenBor Heavy reliance on text-editing and No visual editor to edit characters and levels , is it possible for someone to make a OpenBor visual editior like Rpg maker one day ?

Or is that kind of thing not possible ?
 
Getting an error in the logs

Fatal Error in load_cached_model, file: data/chars/emma_frost/eap.txt, line 10, message: Failed to load palette!

I can't find fighter factory classic to make a pallet I have the newest Fighter factory can it not be done with that ?

I take I am getting this error because my Rouge sprites are using different colors to Emma frosts color pallet ?
 
Are all your rouge images using the same pal?  It looks to me that he has more than one pal for emma set in the header?  You should look for something like this in the header..

palette      data/chars/Emma/id1.png

It won't be the same for yours because this is from my emma but look for something at the top that says palette the data/chars/Emma/ is pointing to the pal and idl1.png is where it is pulling the pal from.. If he has that set in his code you need to change the image to where you want to pull the pal from.. Just make sure that  rouge is using a shared pal with the transparent color on the top hand right.

 
O Ilusionista said:
Again, I strongly suggest you to not use my Avenger game as a starting base. It has some complex scripts for beginners.
Try the Neo Edit pack as I suggested you.

Going to try it now thanks , but the confusing thing I find about OpenBor is what to do first , should i start by making a character first ?  , make a title screen first ?  , a Stage first ? and you don't only need OpenBor to make the game do you ? , you need other misc software's like Fighter maker classic  , chronocrash-modders-tools Which crashed on me twice so far.
 
If you use Neo Edit pack, you already have everything to run a game.
I suggest you to start with the character, which is more obvious. First, read the whole manual, to understand how things works.  Watch those videos suggested by ENS23.
You will need an editor, like openborstats or Chronocrash Modders to edit the entities.
 
O Ilusionista said:
If you use Neo Edit pack, you already have everything to run a game.
I suggest you to start with the character, which is more obvious. First, read the whole manual, to understand how things works.  Watch those videos suggested by ENS23.
You will need an editor, like openborstats or Chronocrash Modders to edit the entities.

From experience what is better to use openborstats or Chronocrash Modders ?
 
Question about making a custom pallet.

the guide I'm reading says :

3- Add all the images you need to have a shared palette (its better to NOT add effect images here, just the char images)
and mark "generate optimized palette if exceed 256 colors"

Now when it says "add all images you need to have a shared palette" does that mean just add the one image of the character ?

Also when I go to the Pallet Generator and try and add an image to represent the pallet color it will only let me select a file called Zsoftpaintbrush .pcx.
So I have to first save my sprites as PCX then as Gifs ?

Edit:
Okay I managed to get to step 7
it's telling me to hold CTRL and click on the color at the bottom right , well I did and nothing happened.

Edit Again :

Okay now I think I saved it as Rogue.act, so what do I do now ? go to pallet generator and add every single sprite and save them all as pcx files ?
 
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