Hi all I have a few questions about BOR

liamx2000

Member
Hi all , Id like to be able to make my own BOR but have never used it in my life , before I download anything I just wanted to ask a few things ,
1) is BOR beginner friendly  like Rpg maker 2003 is ?

2) How many things do I need to download apart from
OpenBOR_v3.0_Build_4287 to make a game.

3)is it possible to open up other peoples projects to see how certain things are done like platforming and stuff.

4)I have no coding or scripting knowledge so if worse comes to worse can anyone help me make my game ? I can provide all sprites and backgrounds as I love creating sprites and editing them But I just wanted to know if worse came to worse that I might be able to get someone to collaborate with.

5) Can Bor create games like this -https://www.youtube.com/watch?v=cs4YioBF5LY

and - https://www.youtube.com/watch?v=AOB1RP3xBCo
, I want to re-create the old X-men Game gear games and one day The canceled X-WOMEN game.

Thank you for any help any of you can provide.
 
liamx2000 said:
1. Have you gotten Rogue's palette yet? - Nope because I keep getting too many colors even when I converted the image with Irfanview to a 256 image which is what I use to convert my images to 256 with Rpg maker 2003.

Do you have GIMP or Adobe Photoshop? You can try one of them if you have. Unless you don't have Photoshop, try GIMP since it's free. Hope you're sprites ain't jpg. lol

liamx2000 said:
3. Are her sprites using same palette? - No idea since if I try to make a pallet I get too many colors , I could upload the Rogue sprites since they are done if you like ? so you or anyone can take a look and see whats wrong , Also once I have finished creating all resources for my fan game I was going to upload everything anyway just in case someone wanted to use them for anything.

Don't you have and use PalApply?

Can't you make the background color at the top left corner of the color table?
 
deadjoe666 said:
Your Rogue looks like she's got a lot more colours than necessary.
Jean's got only three different oranges. Rogue could get away with three, maybe four greens, four yellows, three browns, etc..
Actually, I spot a couple colours on Jean that could probably go too, ha ha ha. At least one unnecessary on Storm.

Here, I did a quick edit, and put all the colours I used. You'd want to take those colours and turn them into your palette.
rogue.png

There might be a little touching up of pixels needed afterwards.

Thanks for doing that will try and make a pallet with those colors now :)

The annoying thing is my Rogue sprites are all PNG at the moment but I have to keep converting them all to PCX files in order to use them with fighter factory classic.
 
maxman said:
liamx2000 said:
1. Have you gotten Rogue's palette yet? - Nope because I keep getting too many colors even when I converted the image with Irfanview to a 256 image which is what I use to convert my images to 256 with Rpg maker 2003.

Do you have GIMP or Adobe Photoshop? You can try one of them if you have. Unless you don't have Photoshop, try GIMP since it's free. Hope you're sprites ain't jpg. lol

liamx2000 said:
3. Are her sprites using same palette? - No idea since if I try to make a pallet I get too many colors , I could upload the Rogue sprites since they are done if you like ? so you or anyone can take a look and see whats wrong , Also once I have finished creating all resources for my fan game I was going to upload everything anyway just in case someone wanted to use them for anything.

Don't you have and use PalApply?

Can't you make the background color at the top left corner of the color table?

I have both but my photoshop is 7.0 but I also have Gimp but have no idea how make a pallet using them.
And no I don't have PalApply , the guide I was following that says it's easy didn't mention it.
 
liamx2000 said:
The annoying thing is my Rogue sprites are all PNG at the moment but I have to keep converting them all to PCX files in order to use them with fighter factory classic.

Ow, why don't you use other graphic editor so you don't have to convert to pcx?

I have both but my photoshop is 7.0

Hey, mine's is 7.0 too :). And it's sufficient to create palette and apply palette to sprites
 
liamx2000 said:
And no I don't have PalApply , the guide I was following that says it's easy didn't mention it.

I think you should've downloaded it and read the description of PalApply carefully which Plombo explained. This is why you don't use it much.

You don't have to convert to pcx files at all but you can if you like where you are. The background color should be at top left (first row-first column) if you want to go with OpenBOR. If you want to convert to Mugen, that always HAS to go with bottom right of the color table because it's meant for converting pcx sprites to an sff file. One example of it is some character Eagle as a test with pcx.

palette_help1.png


As Bloodbane said, not just Photoshop, but also GIMP, is sufficient. They're both similar, but Photoshop is more powerful.

liamx2000 said:
The annoying thing is my Rogue sprites are all PNG at the moment but I have to keep converting them all to PCX files in order to use them with fighter factory classic.

You need PalApply for a quick and easy way to convert from a file to the other file you want.

Let me show you what to do while making palettes and characters. I use GIMP first since it's free and I don't have Photoshop. I'll use yours as an example in GIMP.

1. You open one of Rogue sprites files (how about Rogue's first idle or standing sprite) from File tab.
2. If Layers window is not open, go to Windows > Dockable Dialogs > Layers; to open the Layer window. Not just that, but you also can open Colormap window by going with Windows > Dockable Dialogs > Colormap; because what you want is to check with the color table for palettes.

Here's what I like to do when I have windows of colormap and layers open:
- If you're new to using GIMP and/or have never tried making palettes before, you click on Windows > New Toolbox
- After clicking New Toolbox, you see a number of tools for editing images. It's two columns, yes, and what I do is I widen it to make room if I want to add tabs below the 2 color boxes (black and white)
- After widening the Toolbox window, drag the colormap and layer tabs to the toolbox window and drop them below the 2 color boxes in the toolbox window
- Click on the Layer tab in the toolbox you added

Number a and number b mean you pick one of the steps to do.

3a. Go to File and select Open as layers. Select almost all of them like 19 out of 20 Rogue sprites and click Open. But they will start with reverse order from 20.png to 1.png for instance.

3b. Drag 19 (you already opened one Rogue sprite already) out of 20 remaining Rogue sprites from your Rogue folder to the Layer tab. If you drag all of the sprites including the same file you opened, that's okay but you can delete if you don't want a clone or duplicate in it. You have to make sure that the layer tab is selected. Otherwise, once you drag and drop outside of the layer tab, they will open files one by one.

4a. If you succeed in dragging the sprites to Layer tab when the image is indexed, go to Image > Mode > RGB. Reindex it by going with Image > Mode > Indexed Mode.

4b. If you succeed in dragging sprites to Layer tab when the image is in RGB, go to Image > Mode > Indexed Mode.

5. In Colormap, select Generate optimum palette. Maximum number of colors in the box is how many colors that will appear in the color table. Now that we have all the sprites in the layer tab as a group, let's leave 255 or 256 as default and click OK, so that it will accumulate all the colors from every sprite you dragged and dropped, or open as layers.

6. All the colors from every layer/sprite have been collected to the color table. Select the colormap tab from the toolbox window or open the colormap window, and see how many colors are there in the color table. Is the background color at top left? No? Yes? If not, right click on any color box and select Rearrange colormap. Swap the two colors for the background color to be top left (first row, first column) of the color table and click OK.

7. After you did it, save it by going to File > Export As.. (it's what I always do every time I save because if I go to Save, I have to save in xcf file. ??? WTF). Let's rename it "mypalette.png". So there you have a palette.

All you want is to create a palette of your own, right?

Gosh, my post is long so if you want to know how to make quick conversions, I'll say it up later.
 
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