liamx2000 said:
And no I don't have PalApply , the guide I was following that says it's easy didn't mention it.
I think you should've downloaded it and read the description of PalApply carefully which Plombo explained. This is why you don't use it much.
You don't have to convert to pcx files at all but you can if you like where you are. The background color should be at top left (first row-first column) if you want to go with OpenBOR. If you want to convert to Mugen, that always HAS to go with bottom right of the color table because it's meant for converting pcx sprites to an sff file. One example of it is some character Eagle as a test with pcx.
As Bloodbane said, not just Photoshop, but also GIMP, is sufficient. They're both similar, but Photoshop is more powerful.
liamx2000 said:
The annoying thing is my Rogue sprites are all PNG at the moment but I have to keep converting them all to PCX files in order to use them with fighter factory classic.
You need PalApply for a quick and easy way to convert from a file to the other file you want.
Let me show you what to do while making palettes and characters. I use GIMP first since it's free and I don't have Photoshop. I'll use yours as an example in GIMP.
1. You open one of Rogue sprites files (how about Rogue's first idle or standing sprite) from File tab.
2. If Layers window is not open, go to Windows > Dockable Dialogs > Layers; to open the Layer window. Not just that, but you also can open Colormap window by going with Windows > Dockable Dialogs > Colormap; because what you want is to check with the color table for palettes.
Here's what I like to do when I have windows of colormap and layers open:
- If you're new to using GIMP and/or have never tried making palettes before, you click on Windows > New Toolbox
- After clicking New Toolbox, you see a number of tools for editing images. It's two columns, yes, and what I do is I widen it to make room if I want to add tabs below the 2 color boxes (black and white)
- After widening the Toolbox window, drag the colormap and layer tabs to the toolbox window and drop them below the 2 color boxes in the toolbox window
- Click on the Layer tab in the toolbox you added
Number a and number b mean you pick one of the steps to do.
3a. Go to File and select Open as layers. Select almost all of them like 19 out of 20 Rogue sprites and click Open. But they will start with reverse order from 20.png to 1.png for instance.
3b. Drag 19 (you already opened one Rogue sprite already) out of 20 remaining Rogue sprites from your Rogue folder to the Layer tab. If you drag all of the sprites including the same file you opened, that's okay but you can delete if you don't want a clone or duplicate in it. You have to make sure that the layer tab is selected. Otherwise, once you drag and drop outside of the layer tab, they will open files one by one.
4a. If you succeed in dragging the sprites to Layer tab when the image is indexed, go to Image > Mode > RGB. Reindex it by going with Image > Mode > Indexed Mode.
4b. If you succeed in dragging sprites to Layer tab when the image is in RGB, go to Image > Mode > Indexed Mode.
5. In Colormap, select Generate optimum palette. Maximum number of colors in the box is how many colors that will appear in the color table. Now that we have all the sprites in the layer tab as a group, let's leave 255 or 256 as default and click OK, so that it will accumulate all the colors from every sprite you dragged and dropped, or open as layers.
6. All the colors from every layer/sprite have been collected to the color table. Select the colormap tab from the toolbox window or open the colormap window, and see how many colors are there in the color table. Is the background color at top left? No? Yes? If not, right click on any color box and select Rearrange colormap. Swap the two colors for the background color to be top left (first row, first column) of the color table and click OK.
7. After you did it, save it by going to File > Export As.. (it's what I always do every time I save because if I go to Save, I have to save in xcf file. ??? WTF). Let's rename it "mypalette.png". So there you have a palette.
All you want is to create a palette of your own, right?
Gosh, my post is long so if you want to know how to make quick conversions, I'll say it up later.