Complete List of completed OpenBOR games in alphabetical order with next written updates

Project is completed.
O Ilusionista said:
By the way, I don't see a reason to use stereo soundfx and music, unless you use some panning feature. It will almost double the file size of your sound fx/musics

+1.

For that matter, with some experience you can do panning in code, so even then a stereo file isn't necessary. Look to the professionals. Stereo sound assets are almost unheard of, even (and especially) today. Unless the programmer is absurdly lazy, channel mixing is done on the fly to create stereo sound from a mono source (exactly what I keep talking about above). It's not just about memory saving, but also because it gives developers a clean source to work with. Same concept as separating particle effects from body sprites.

Before it was possible to do on the fly mixing, programmers had to use stereo sounds to make stereo effects, but they did everything possible to avoid them.

Music is another story. The only thing music increases is file size for download - music is streamed and has no effect on memory consumption. When it makes sense to use stereo, the pros do it, and so can we.

DC
 
I’ve compiled a list of ones suitable to my taste, but disregarded all with 8 or 16 bit sprite styles.  Just dig the huge well animated Capcom arcade sprite look/era, so my list is in no way comprehensive lol
 
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