Canceled Marvel First Alliance 2 - WIP

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Project is halted prior to completion and will not receive further updates.
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x-men mode completed:
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Beautiful!

Isn't Magneto the final Boss? Doesn't he get a big life bar, like the Super Sentinel?

So, Deadpool and X-men modes are done then? What's next? Avengers? Spiderman? Did you scrap Fantastic Four?

Another question: are the previous Team modes completely out of the game now? I kinda liked seeing how each team got into the fight against Red Skull...

BTW, you mentioned in a previous video you intended to give more lives and zero continues. It's not a problem, but I'm a little sad about it. I'd prefer to have many credits instead of many lives. Reason is I had a "bad" experience playing with my young nephew, where I changed the number of lives to 99 (he's not a good player, and I wanted to keep him playing). But because of that, we were forced to play with the same character the entire stage. Not a problem, but he'd get bored easily with a bad choice and wanted to change characters but we had to complete the stage in order to do so. Again, this is not a problem - and I know you've added those "teleport pads" to change characters, but I just wanted to point it out for your consideration. ;)

 
Opa dindt noticied the wrong life bar there.

Next is spiderman, the only good thing about team mode was prologue, its conpletly out, new remakes will be bether to incress replay value of game

I had somes problems with continues, Thanks to this huge roster

Gunslina said:
That sentinel is legit! How tough is he? just like in the original?
Yes.  Play exactly like at snes, so is tough if you are wolverine, but have some weak points if you play with a shoter or jumper
 
looks good z,

are there any big walking sentinels you can add? I can't remember if there are any besides mvc and that might clash.

did you ever decide to make sentinels explode or not like on xmen arcade game instead of disappearing?
 
maybe for a spidey stage he could web swing through sky scrapers.  it would work like flying stages, only thing is all the other chars playable for spidey mode hmmm.  that is tricky.

or maybe a least a skyscraper stage.

maybe even zoom all the way out like the spiderman the arcade game


The Henchmen - The Sentinel  very funny
 
warecus said:
maybe for a spidey stage he could web swing through sky scrapers.  it would work like flying stages, only thing is all the other chars playable for spidey mode hmmm.  that is tricky.

This would require a LOT of work. A new weapon for him, more codes, more work. I doubt the author would make this.
 
maybe for a spidey stage he could web swing through sky scrapers.  it would work like flying stages, only thing is all the other chars playable for spidey mode hmmm.  that is tricky.

I agree with Ilu, that's tough especially to chars who can't fly and don't have webs (well grappling hook too)

did you ever decide to make sentinels explode or not like on xmen arcade game instead of disappearing?

That would require extra entities for debris, broken arms, broken heads etc.
It won't be waste of resource IMO since there are other robots in this game which can 'use' those too :)
 
yea, one mode only to web swings is out of plans, everything on deadpool mode was simple to do, same goes to others mode too.
atlantis level of cap and avengers will be just like a regular sky level, i will not do a lot of work to make it look different, and somes enemys will be different, i will not make Mandarin or Ultron, will use what i have done to replace they.
....
maybe i should change death anim, but dont want to care with more entities to make sentinels/robots parts explode.
 
Yeah adding an explosion effect for sentinels shouldn't be that hard to do since you don't want to add robotic limbs flying everywhere a la to the X-men arcade game. Also Spiderman mode adding Dr. Octopus would take a lot of work and effects to make his arms to move is a difficult task besides the game itself is super huge with 50+ characters, several game modes, and a huge amount of replay value.
 
I was kind of talking if he made a pseudo flying spiderman level.  instead of high in the sky it would be mid skyscraper height.  everbody besides daredevil and venom would use standard sky cycle
 
cap and avengers mode almost done, missing only last stage.


warecus said:
I was kind of talking if he made a pseudo flying spiderman level.  instead of high in the sky it would be mid skyscraper height.  everbody besides daredevil and venom would use standard sky cycle
this is a nice ideia.... but still a lot of work, mainly sprite work, spider man and venom have this sprites, but only for right and left "walk", cant use it to up and down movement.
 
I hope z finds a different sentinel because it clashes with all the Capcom-esque sprites...maybe use the large sentinel from the main game or better colors for the avengers sentinel.

hope you retained the namor helper for your underwater level
 
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