zvitor said:no giant sentinel at cap & aveners mode, also i dont know how make giant enemys on this sky levels, because movement looks like xy plan, but it actually happens at xz, so to hit you must be at same x of giant enemys, if you shot at head high it will not hit, even if there are some way to make it work this modes dont have same enemys of original game. even minions are different, hydra soldiers with a different pallet.
thanks for the info,Bloodbane said:zvitor said:no giant sentinel at cap & aveners mode, also i dont know how make giant enemys on this sky levels, because movement looks like xy plan, but it actually happens at xz, so to hit you must be at same x of giant enemys, if you shot at head high it will not hit, even if there are some way to make it work this modes dont have same enemys of original game. even minions are different, hydra soldiers with a different pallet.
If you widen bbox size, you can have big enemies on sky level.
bbox {x} {y} {right} {down} {z}
The last parameter must be set high enough to allow hitting from different z
Now, the next question is what will Giant sentinel do?
It's tough for me to give suggestion since sky mode is not xy plane
it is a tool? will test it.nedflandeurse said:Very nice screens.
Why about using an alternate process to scale your BG and sprites.
The pixelated effect spoil a little the visual look...
Again, "Rotation sprite" would be a good thing to use.
i got it some time ago,O Ilusionista said:oh, nice screens! You made a great work with those stages.
I see some reflection on the ground, are you aware of the bug with that? You need to turn it off on the next stagem or all stages will have reflection.