Yeah that's what I do. It's the easiest way.
Also photoshop will consolidate colours, so if you're transparent colour (like pink) has multiple entries, switch between rgb and indexed mode with the colour forced in palette and the extra ones will be removed.
There's no need to paste into other images, this is the worst thing you could possibly do, this can ruin sprites too. There's no reason to ever need to do this.
Here's an easy way
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- pack all your sprites into a sprite sheet (there is apps that can do it for you).
If using an existing sprite sheet, remove any effects and un needed portraits.
Make sure to remove any extra stuff added by the sprite ripper too, just the sprites you will use. Effects can be added later as there own entities.
- save the sheet, open in photoshop.
- switch to RGB than to indexed mode (if already RGB just choose indexed)
- force the background colour of your sheet as first colour, like O Ilusionista explained,
if you have transparent background, leave transparency ticked ON for now,
but still force the colour you want for background as the first palette entry.
- Now IF you have transparency in the image, open palette editor again, click on the square that contains the transparency (the true transparency) and change it to our background colour.
- hit OK, now the transparency is removed and is now our pink background (or whatever colour you use)
- Finally switch to RGB mode again, then back to indexed mode. Make sure the background colour is still forced as index 0.
- This sprite sheet image is now your palette with all required colours and the transparent/background colour is index 0.
- go to palette editor, make sure everything is okay, then save the palette to an .act file
this can be used with PalApply to apply the palette to all your sprites.
If you don't have cropped and aligned sprites yet, you can work from the sheet now without worrying about converting palettes later.
Save any images with the 'Save for Web & Devices' option in photoshop.
This will clear any uneeded data from the images for best use with openbor.
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@shaybe - No you definately don't have to use the 'bor' palette. 256 colour palettes were the first thing ever added to openbor like 10years ago, that's how outdated that thing is!!!
You do not need a global palette at all now. When you run in 16bit mode everything use it's own palette.
So when making palettes make them for each individual entity.
This will explain setting up openbor for 16bit etc.
Resolution is something you should decide too.
http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Screen_Modes
This is slightly dated info too, you can actually specify any video mode now, rather than choosing from this list.