Teenage Mutant Ninja Turtles - Shell Shocked

Canceled Teenage Mutant Ninja Turtles: Shell Shocked 5850

No permission to download
Project is halted prior to completion and will not receive further updates.
How do i fix this  :'(
Total Ram: 25165824 Bytes
Free Ram: 22791504 Bytes
Used Ram: 2374320 Bytes

OpenBoR v3.0 Build 3854, Compile Date: Mar  4 2013

Game Selected: ms0:/PSP/GAME/OpenBOR/Paks/TMNT_SS.PAK

FileCaching System Init...... Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 320x240 (Mode: 0, Depth: 32 Bit)

Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 5 6 7 8 Done!
Timer init................... Done!
Initialize Sound.............. Done!
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Script compile error: can't find function 'sin'

Script compile error in 'data/scripts/lib.c': sin line 357, column 12

********** An Error Occurred **********
*            Shutting Down            *

Can't compile script!
Total Ram: 25165824 Bytes
Free Ram: 16875608 Bytes
Used Ram: 8290216 Bytes

 
kingpukka said:
How do i fix this  :'(
Total Ram: 25165824 Bytes
Free Ram: 22791504 Bytes
Used Ram: 2374320 Bytes

OpenBoR v3.0 Build 3854, Compile Date: Mar  4 2013

Game Selected: ms0:/PSP/GAME/OpenBOR/Paks/TMNT_SS.PAK

FileCaching System Init...... Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 320x240 (Mode: 0, Depth: 32 Bit)

Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 5 6 7 8 Done!
Timer init................... Done!
Initialize Sound.............. Done!
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Script compile error: can't find function 'sin'

Script compile error in 'data/scripts/lib.c': sin line 357, column 12

********** An Error Occurred **********
*            Shutting Down            *

Can't compile script!
Total Ram: 25165824 Bytes
Free Ram: 16875608 Bytes
Used Ram: 8290216 Bytes

You used OpenBoR v3.0 Build 3854
But you must use build 3979 (TMNT_SS.exe in the package)
 
OpenBOR (wii/psp) suffers from RAM problems.
For now my game will not work on that consoles, sorry =(

Tested working version: Windows, Android (with lag related to device)
 
a new demo version? alright! downloading :)

i already test the previous version. and i can say some things that i think and bugs or suggestions for make. ;)


bug -cannot move after reappear!:
-------------------------------------
when you die, you cannot move when you appears flashing until one or 2 seconds after.
thats annoy, cause those little seconds are useful for kill some enemies, or at least for cause some damage to the bosses.

in the original game you can move directly after reappear.


playing with enemies:
------------------------
i LOVE play as rare enemies on the games. :)

thats why i loved play the streets of rage 2 syndicate wars hack, or for example double dragon 1 or 2 on olders mame32 playing with abobo or else enemy ;).


but i think that by now, these playable enemies on the previous beta, dont moves the best possible... :P

for example: foot ninja is a little slow for me, and i can say the same with others enemies like general trag stone warrior.

my tought is...
if they cant attack a little more faster than the cpu ninjas, then you will have problems when face 3 or 4 ninjas at the same time.

because they and you attacks at the same speed.


apart, i saw these ninja enemies cpu A.I a little hard.

so, my suggestion is...
make the A.I on the enemies a little less hard, or make those playable enemies a little more faster.  (or even do both things too...)

apart, some enemies as bebop and rocksteady not have too much attacks as well.
but dont worry, i understand that you cant do more since they dont have more animations!.

however, theres brillant spriters outtere. and maybe someone will like to help you creating new animations for they, in the case that you want it.

if not, dont worry. play as enemies is so cool anyway!.

btw, i love how they can even choose their weapons. brillant!!. ;)


playable enemies suggestions:
---------------------------------
i think that other fantastic playable enemies could be shredder and krang.

and PLEASE!  ;D could you think about do metal head?.
i love that char!.
(even i used to had that toy in my childhood until my mother send it to the trash can :( )


tmnt 1 turtles?
-----------------
i love both tmnt1&2 games, but my favorite turtles are the tmnt1 turtles.

because are more easy to control and have a better jump kick, cause you dont need to press down to choose what kind of kick you like to do.

the question is...
how many chars you can include to the game?

anyway, add the tmnt1 turtles too could be fantastic... :)


splinter?
---------
other possible char option, could be make splinter playable.

he never was playable with the only exception of one tmnt 2003 pc game. where can be selectable as "human hamato yoshi".


bug -some hitboxes are wrong?:
-----------------------------------
i saw with some playable enemies that sometimes i been hit by enemies on long distance. thats a little bug iam afraid... :P


moves list:
------------
i love have the moves when pause, but please, could you put also the list for the secret chars? i miss it a lot :(

thats all by now. if a see other bugs or something i will tell you ;)
 
tmnt1 gun unused sprites!
-----------------------------
when i saw that so cool air stage, it bring me back memories from 2 things...

1) mystic warriors. take a look to that konami awesome game... because some enemies uses ninja comets for fly on some levels.

2) iam a cheat finder. and i discover many years ago a very very rare code for tmnt1 that allow you to use an unused gun. but that saddly dont works.

i think that this was used for an unused intro (transforming splinter on human on the begin of the tv series) but like splinter remains as rat at the end, it looks they finally dont use it. (or is an unused tecnodrome weapon).

anyway all the tmnt1 turtles can have that gun, but the gun dont shot.


if you like to see those mame32 codes, visit this forum:
http://www.mamecheat.co.uk/forums/viewtopic.php?f=4&t=3048&sid=9703e890c0fc9e2b91cd7fddd7b2cf8f

you must search the text:
"here some shots of the tmnt gun codes working "

here are these shots:
tmht2p17pp.jpg

tmht2p05my.jpg


and my others mame codes are here:
--------------------------------------
http://gamehacking.org/vb/threads/7478-mame-collection-of-super-cheats-%29


ps:
---
in the case that you or other are interested about rip sprites from "tmnt tournament fighters genesis"...
well here's my threads with codes for select else char on it:
------------------------------------------------------------
http://gamehacking.org/vb/threads/3219-art-of-fighting-tmnt-tournament-fighters-genesis-par-select-player-cheats

http://gamehacking.org/vb/threads/3220-miguelo-pro-action-replay-codes-for-genesis-amp-sms-games

or better, visit my blog directly!...
http://cabo-hicks.blogspot.com.es/

the blog is on spanish, but contains ALL the links to ALL my codes. (all they posted on ENGLISH sites).

they are a bit disordered :P. but those codes maybe could be helpful to you or other modders for sprite rips... ;)
 
Update Demo Download [REV5704]:
http://www.sendspace.com/file/gk18pt

Last Update: Hotfixes, Minor Bugs Fixes.

miguelo777 said:
bug -cannot move after reappear!:

It's intentional, I think for the moment I'll leave it

miguelo777 said:
i think that other fantastic playable enemies could be shredder and krang.

I'll insert many other enemies playable ;)

miguelo777 said:
splinter?

I'll insert more bonus characters playable ;)

miguelo777 said:
tmnt 1 turtles?

I prefer add/change moves than add tmnt1 character!

miguelo777 said:
bug -some hitboxes are wrong?:

It is possible that someone is wrong. Could you tell me the time or animation in which it occurs?

miguelo777 said:
tmnt1 gun unused sprites!

I was aware of these sprites. Unfortunately at the moment I'm the one that just working on this project.
The amount of work I've to do is huge! I have to draw lots of sprites for many characters such as climbing, the ladders, swimming, flying.
I have to concentrate on new levels for now and that means draw new sprites (and enemies) to all new characters!

miguelo777 said:
thats all by now. if a see other bugs or something i will tell you ;)

Thanks for your help and thanks for your compliments =)
 
So sad about wii´s RAM limitations, and very bad this masterpiece can´t be played on it, I hope you consider to make a wii version of this MOD I would be thankful.
 
Hopefuly this would be possible in a near future, for now I´ll have to play as you suggest. Thanks White Dragon
 
nsw25 said:
crashed when foot soldier grabbed me and i had to press buttons to break free.

maybe a random crash of openbor not a bug of my game.
I tested the foot grab more and more times.
If you have a log, can you post log file just in case? ^__^
 
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