Canceled (W.I.P.) The Burning Fox! Origins

Project is halted prior to completion and will not receive further updates.
hey, looks like this one's shapin' up pretty well. nice smooth movements, interesting gameplay. Looking forward to this. I liked Skull Kings and Overload's feel, it was definitely different. I also like the semi punk rock style you give your characters. As a matter of fact, I have a character I created named Cion that I think would give Zier a great fight. I've drawn him but never sprited him because idk what style I would wanna use. I'll post it when I figure it out  ;D
 
Itsuchi KS said:
hey, looks like this one's shapin' up pretty well. nice smooth movements, interesting gameplay. Looking forward to this. I liked Skull Kings and Overload's feel, it was definitely different. I also like the semi punk rock style you give your characters. As a matter of fact, I have a character I created named Cion that I think would give Zier a great fight. I've drawn him but never sprited him because idk what style I would wanna use. I'll post it when I figure it out  ;D
Hehe, watch out now, Zier might have a new opponent! Just kidding, but I'm glad you like it. This game will definitely be a lot smoother than Skull Kingz & Overload. I'm taking a lot of time with this mod. I'm working super hard to out do myself.

nsw25 said:
looks good, combat has a rocketviper2 type of vibe
Rocket Viper 2 was a huge inspiration for this mod. Art of Fighting by Mr.Q was a huge inspiration also. I studied some elements from some of my favorite modders to create this game.
 
I have to use more fire than electricity. He's The Burning Fox, so his main source of power is fire. I'll admit, the blue electric was something I threw in there to pay homage to dragon ball z. I always loved the way super saiyan 2 had blue electric. But yeah, I have to have more fire. lol :-[
 
I now introduce Cion. It's a rough but it'll do for now.
cionbase.png

cionbase2.png

cionbase3.png

cion.png


He uses lightning. He's a biologically enhanced human trained to kill and bred to feel no emotion. Very quick and agile and can move faster than the speed of sound (think of "The 4th Hokage" without having to throw kunai or mark you). His fighting style is a mixture of karate, tae kwon do, jeet kun do, and various other kung fu arts. Not only is he strong but he uses his speed barrage his opponents and can manipulate his lightning in many ways. In short, his story is much like Star Killer's in Star Wars the Force Unleashed but not too similar at all.

When I saw your guy in action, it made me think of Cion and how it would be if they fought. I think it would turn out interesting  ;D

EDIT: A quick fix 
cionfix-2.png
 
BeasTie said:
I like it, nice work!

Thanx BeasTie! I used the tutorials that were posted here and the "Greyscale" method rocked lol! It was quick and easy, my only set back was I don't have a tablet so I had to draw the outlines with the mouse and then proceed from there. It was fun. I think I know how I'm gonna do my SOR game now. I'm glad now that the only character I started was Blaze. This CvS style suits my character designs waaaay better than SF3 style because, in my opinion, CvS "body proportions" are more realistic than SF3.
 
BeasTie said:
Nice, that's really good to be drawn with a mouse.  I couldn't draw it with pen and paper.

Thanx alot. I kinda expected people to see it and tell me what I did wrong but no one has yet, not even in the Mugen community. I've come a long way though. Hey, I started spriting using character bases about 2yrs ago and worked from there. That might work for you as well. My problem is that Im a VERY detailed person so spriting takes me a ahile. It has to be JUST right. I kinda wanna do a project with Skull Kings using our 2 characters if he's up to it ;D
 
I'm sure others can give good tips to improve it, I can't be very critical because I'm no expect on this stuff.
It looks good to me. :)

Technically speaking thou, the palette should be reduced to minimal colours etc. for use in a game.  If you make all frames like this, you won't be able to make a proper palette.  Might be a good idea to work this out first with this sprite, then you'll have a palette to work from for future sprites.

 
BeasTie said:
I'm sure others can give good tips to improve it, I can't be very critical because I'm no expect on this stuff.
It looks good to me. :)

Technically speaking thou, the palette should be reduced to minimal colours etc. for use in a game.  If you make all frames like this, you won't be able to make a proper palette.  Might be a good idea to work this out first with this sprite, then you'll have a palette to work from for future sprites.

Yeah, good idea. I actually didnt think about that, thanx again.
 
Cool, np

edit: @Skull Kingz - BTW nice video of combat, looks good.  I think it would be cool to see some 'slow motion' type combat, like in your animation.  There is some easy to use scripts for this.

Slow Motion (on/off)
http://www.chronocrash.com/forum/index.php?topic=549.msg3964#msg3964

Slow motion & Pause Effect
http://www.chronocrash.com/forum/index.php?topic=1023.msg9866#msg9866

Also you would probably like the 'zoom' script
http://www.chronocrash.com/forum/index.php?topic=529.msg3752#msg3752
 
Great work on the combos, Skull. :) I'd like to see it in demo or complete version. I have a feeling that it's going to be better than your Skull Kingz mod you did.

Itsuchi KS, I really like the look of your character design on Cion. Yours makes me wanna start drawing an original character for his game. I like drawing original characters on paper but I suck in drawing body proportions. I think I'm going to critique later on one of the process, but so far it's good process. ;)
 
Couldn't help playing with the sprite once I had it open in photoshop :p

I did this rough to see what he'd look like, I was zoomed in and forgot about the shoes thou, so might of messed them up.

               
Reduced PAL  - NEW PAL - ALTERNATE PAL

 
maxman said:
Great work on the combos, Skull. :) I'd like to see it in demo or complete version. I have a feeling that it's going to be better than your Skull Kingz mod you did.

Itsuchi KS, I really like the look of your character design on Cion. Yours makes me wanna start drawing an original character for his game. I like drawing original characters on paper but I suck in drawing body proportions. I think I'm going to critique later on one of the process, but so far it's good process. ;)

Thanx alot bro, I specialize at character design and have practiced alot on drawing with the mouse as well. I could help sprite some of your characters if you want. Characters and move sets are what I do but Im not good at stages, text, and title screens and stuff like that unfortunately lol. 

BeasTie said:
Couldn't help playing with the sprite once I had it open in photoshop :p

I did this rough to see what he'd look like, I was zoomed in and forgot about the shoes thou, so might of messed them up.

               
Reduced PAL  - NEW PAL - ALTERNATE PAL

Heeeeeey, those look good. So is this what he looks like with 16 colors? (16 bit)

Im glad I didn't start animating him already lol  ;D
 
Thanks, it's probably a cude method I used.

It's about 28 colours, I could of gone to 16, was being lazy.  There is some stray pixels to clean up first,  once you reduce palette you might need to go over some outlines too.
 
BeasTie said:
Thanks, it's probably a cude method I used.

It's about 28 colours, I could of gone to 16, was being lazy.  There is some stray pixels to clean up first,  once you reduce palette you might need to go over some outlines too.

Yeah, I saw that after I finished the "quick fix" I did. It was just "good enough" to display for the time being. I gotta finish the clean up before I animate though....I just get so hasty and anxious :-\
 
Beastie, your post for reducing colors and producing alternate pals is exactly what I was going to point out in the end for critiquing.

Itsuchi, here's my critique which I'm going to comment after I looked at 2DWillNeverDie tutorial on how Kiwi did. It's about the white or grey part you grey-scaled after shading. You left plenty pixels without reducing to a few colors after you drew and grey-scaled it. I dunno what program you're using and I don't want to dog your sprite but I just observed over your processed sprites and Beastie's remap edits by opening to Paint, and I gotta say like I said, you missed reducing to a few colors like 5 or 6, and cleaning/sharpening the sprite up before coloring. His white shirt looks like you left it to be uncolored. Maybe you can change to some different white color tones I think. Otherwise, it's okay. For Beastie's part on the remaps, he did great for reducing to 16 colors but after it's reduced, there are some grey color pixels on both of his fore arms. I don't blame Beastie for that because we dunno your technique of working on sprites.

Conclusion: I'm going to say you did very well in following the tutorials, but only one step you missed was sharpening and cleaning by reducing to a few colors and making pixel fixes before coloring. I think you can refix your sprite after coloring so that you can make it as a final outcome. I don't like to make it sound harsh or like an insult, but from my point of view, I just wanted to let you take a look of what/how you process your own work carefully. I'm not a perfect spriter like you but we practice from our own mistakes.

I critique sometimes though.
 
maxman said:
Beastie, your post for reducing colors and producing alternate pals is exactly what I was going to point out in the end for critiquing.

Itsuchi, here's my critique which I'm going to comment after I looked at 2DWillNeverDie tutorial on how Kiwi did. It's about the white or grey part you grey-scaled after shading. You left plenty pixels without reducing to a few colors after you drew and grey-scaled it. I dunno what program you're using and I don't want to dog your sprite but I just observed over your processed sprites and Beastie's remap edits by opening to Paint, and I gotta say like I said, you missed reducing to a few colors like 5 or 6, and cleaning/sharpening the sprite up before coloring. His white shirt looks like you left it to be uncolored. Maybe you can change to some different white color tones I think. Otherwise, it's okay. For Beastie's part on the remaps, he did great for reducing to 16 colors but after it's reduced, there are some grey color pixels on both of his fore arms. I don't blame Beastie for that because we dunno your technique of working on sprites.

Conclusion: I'm going to say you did very well in following the tutorials, but only one step you missed was sharpening and cleaning by reducing to a few colors and making pixel fixes before coloring. I think you can refix your sprite after coloring so that you can make it as a final outcome. I don't like to make it sound harsh or like an insult, but from my point of view, I just wanted to let you take a look of what/how you process your own work carefully. I'm not a perfect spriter like you but we practice from our own mistakes.

I critique sometimes though.

Yeah, I wanted to post what he looked like for the time being so I didnt complete the spriting process all the way through. I did, however, didnt reduce my colors because when I did, I could barely see my sprite lol! And for some reason, my photoshop doesnt have a pen tool so I had to use the brush and it's not as solid  :-\  I didn't know where I went wrong with resizing and the darkness of the lines when I reduced the colors (probably using brush tool) but I do plan on finishing up Cion and animating him so I can repost and maybe start my own "original" mod  ;D
 
Back
Top Bottom