Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

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The project is currently under development.
But if the enemy not have a run animation, the walk speed looks weird.
So is possible modify the script to change the walk velocity?
Why? Because I use that code on some minions that doesn't has the run animation and its works fine.
 
Yes,  works fine. But the enemies walk very faster sometimes, the speed not natural. Seems like enemies have super speed.
I need to know how modify the max speed in the script.
 
Great gameplay vid!!
And glad to see you finally fixed your problem.

2 graphical things that can be fixed:
-Jago split kick (both sides attack) seems weird. Give the feeling he's falling on his back
-One of his slam based on his fainting/falling animation seems weird too.
Perhaps it can be edited a little (position or speed) to look less a damaged anim.

Keep it up, can't wait to see what is coming ;D
 
Thanks for your tips Ned!

In the first case, yes falling on his back, thats the idea.
He jumps back letting himself fall.

In the second case, I tried reducing the delay and and it looks much better.

Thanks!!!

The only bug cant fix is the zoom problem.
I do not know what to do about it
 
Here the new supercombo of Jago:

http://youtu.be/Uu3cArV3lkM

Unfortunately I'm thinking of removing the zoom of my mod.
So far I have found no solution, though, as the problem of energy bar and the icon is displayed in the zoom out of place.

Anyone have any ideas or suggestions that I can serve that?
 
Draw them yourself. Look up Golden Axe Remake; it will show you how.

Then you can either move the bars during zoom, or just turn them off until zoom is done.

DC
 
Thanks DC, I'll check the mod to see how it works
l dont know much about how draw the bars, but it's a start.
 
The combo is nice, but I think its too long and too slow. Those kind of combos works better in versus games, but in beat em up, with many chars at the same time on the screen, it could turn a bit tedius to watch. They should be , im my opinion, a bit quicker. Check in my Avenger's topic or at my YT channel for movies of BlackCat and Wolverine. Both have this type of motion, but way quicker.

One of the reasons are the first hits: the low and high kicks at 0:05 and beyond are too slow, the enemy could even break out from that combo. And I think you should watch out for the frame count - if the MK characters has less frames, you need to remove some frames from the KI characters.

Again, as a reference only (not that I am perfect or something), its what I did with Wolverine in my mod. If you compare Ens23's version with mine, you will notice that mine has just 5 frames, while the original has 10. This was made to balance with other charsm that has 4 or even less frames.
 
Good job on Jago.
And yes his move can be a little faster.
Just a little, to consume less time in game action.

Also. Zooming is really well in your game.
I hope the lifebar zoom bug can be fixed. :-\
 
Thanks Ned!

Finally change the delay and cut some frames and the result is much better,  thank you both.
Now i'm working in The Chosen One a lot. The new character design has all black clothes, and bright eyes.
No longer see walking, she can now levitate, while the brightness of her eyes flashing, giving a much darker appearance.
Now she can control elements like wind, fire, water, electricity.
Not finished yet, but soon can show a video preview of her.
Now we can really say is "The Chosen One".
 
That is good to know!
About THE bug I think i got a solution.
You have to draw a new screen and draw the bar on that screen so THE zoom wont affect it.
Search for allocscreen

Or you can modify your lifebar code to show only when THE zoom isnt active
 
You have to draw a new screen and draw the bar on that screen so THE zoom wont affect it.
Search for allocscreen

I think this maybe is the best option, but i dont have any idea how make it.
First I'll look info for allocscreen, and then we'll see ...
 
Allocscreen is way harder to do, since you need to change from drawsprite to drawspriteq. Last time I tried, I had bad experiences.

If you post here you lifebar code, I can take a look.
 
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