Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 35

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The project is currently under development.
I know that Shiva doesn't use weapons in SoRX because he understands himself to be "the weapon." But I want to make a suggestion: It would be cool if he could at least throw the weapons.
This behavior exists in SoRR with Mr. X.

Finally, I have a second suggestion: It would be nice if the buttons in the menu corresponded to the remapping. I mean, I play on the keyboard and "J" is a key I don't use, but it's there at the bottom of the menus.

That's all. ;)
 
I know that Shiva doesn't use weapons in SoRX because he understands himself to be "the weapon." But I want to make a suggestion: It would be cool if he could at least throw the weapons.
This behavior exists in SoRR with Mr. X.
In SOR 4, Shiva could throw the weapon into the air to fire a sort of “shot” at his opponent
(he could also deflect anything flying toward him)
shiva-streets-of-rage (3).gif
 
I know that Shiva doesn't use weapons in SoRX because he understands himself to be "the weapon." But I want to make a suggestion: It would be cool if he could at least throw the weapons.
This behavior exists in SoRR with Mr. X.
I can test it, thanks for the suggestion :)

Finally, I have a second suggestion: It would be nice if the buttons in the menu corresponded to the remapping. I mean, I play on the keyboard and "J" is a key I don't use, but it's there at the bottom of the menus.
Currently the key info corresponds to the action in-game, not a button exactly. In this example, "J" is jump as well as "S" is special and "A" is attack.
I applied this logic to keep the same pattern of the Android touch buttons.

In addition, it may confuse players to navigate in the menus or in the select screen in case all 4 controllers use different configurations (like p1 using B to quit from the select screen to the main menu and p2 using F).

I'm still thinking of a way to solve it in future updates, thanks for pointing it out.

In SOR 4, Shiva could throw the weapon into the air to fire a sort of “shot” at his opponent
(he could also deflect anything flying toward him)
View attachment 15053
It's already possible to hit thrown weapons (or pick up them in the air, heroes only), but they will just fall on the ground instead of reverting the attack direction.
 
I'm not sure if you or others are looking for more music for SORX or games like it. But I was having some fun looking for variations of "Never Return Alive" and decided to create this, just to have something different. Sharing for interest and resources.
 
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Testing ARM build on a Raspberry pi 3 with a 32 bit O.S., the progress is going well so far.

There's some performance issues, like fps drop, but it's related to a lot of game scripts running in a low hardware device. At least the engine is working well with no crashes.

1781652138687.png
 
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