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  1. marco75

    Stacking Sprites

    I have question about the following line in the article named Graphics overview http://www.chronocrash.com/apps/wiki/obor/index.php?title=Graphics_Overview#Sprites I would like to try sprite stacking for weapon animations. So the image of the weapon is stacked to the player or enemy sprite...
  2. marco75

    How do I create characters for OpenBOR?

    I'm trying to add a player character to Maggga's Double Dragon Reloaded Alternate.pak. I pakxploded the pak to the .\data\ directory, and put blank.pak into .\Paks\ I then downloaded his sprite sheet from https://www.spriters-resource.com/arcade/crimefighters/sheet/55455/ This is the unnamed...
  3. marco75

    Need 5th attack button

    I'm trying to make an existing game (Super Final Fight Gold) more approachable for joypad and keyboard users, whilst still maintaining complex move commands for those with an arcade stick. Currently menu.txt looks like this: renamekey moveup Up renamekey movedown Down renamekey moveright Right...
  4. marco75

    atchain with selectable finisher

    I would like to give the player character selectable finishers, like in Capcom's brawlers you hold down during the atchain to throw backwards (cf Final Fight) and up to throw forwards (cf Warriors Of Fate, Cadillacs & Dinosaurs). In Undercover Cops Alpha Revival (Irem) or Asterix (Konami) each...
  5. marco75

    Raspberry Pi 2 - OpenGL?

    Raspberry Pi 2 does not support OpenGL. Only OpenGL ES (ES = Embedded Systems) A game coded for OpenGL has to be translated to OpenGL ES by hand. Shame, otherwise minetest might have worked on my Pi2, since only a very early build of Minecraft is available for Pi. The Pi software library has a...
  6. marco75

    Windows Universal App?

    How exactly would a traditional brawler work on a touchscreen? Mobile games that have virtual pads and buttons on the screen are usually terrible. A touch screen is a different medium, games have to be designed with its advantages and limitations in mind, by necessity, it changes the rules of...
  7. marco75

    playerpush, prevent overlapping of characters

    I'm learning the very basics of OpenBOR engine. I do this mostly by reading the .txt files in paks that I like best and the Getting Started manual included in some distros of the engine. I find that I like certains paks a lot, but then think I wonder if the game were more fun (for me) if...
  8. marco75

    In Progress Mortal Kombat - The Chosen One

    Hello Dantedevil. I'm impressed by the huge amount of work that you have invested in this mod. I played Super Final Fight Gold and The Chosen One 1.1 Demo this afternoon. I had a lot of fun with SFFG. I found TCO even more fun at first, because it seemed much more original, very interesting...
  9. marco75

    Guardian Heroes - style layers in OpenBOR?

    Is it possible to reproduce Guardian Heroes - style layers  in OpenBOR? I would like entities to be in a particular Z layer (back, middle, front) so regular attacks in one layer will not hit entities in another layer. To move between layers, chars can use either (1) 'Roll' maneuver (UP/DOWN +...
  10. marco75

    How to run paxploded mod from .\data\ folder?

    I'm just getting started with OpenBOR; I tried the instructions in Getting Started (for beginners).html and http://caskeys.com/arc/games/openbor/wiki/index.php?title=OpenBOR_Manual#Playing_paxploded_PAK: When I extract a .pak to .\data\, then run .\OpenBOR.exe, it loads graphics window with...
  11. marco75

    Compiling OpenBOR (anallyst) on Raspberry Pi 2 (raspbian wheezy)

    Just getting started with Raspberry Pi 2. I downloaded the source from https://github.com/rofl0r/openbor In the instructions, it reads: 1. I unzip the openbor-master.zip from GitHub into ~/Downloads/ 2. I got to the new folder openbor-master and Open in Terminal 3. output: pi@raspberrypi...
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